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#1
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Yes the chat is captured during the mission.
http://code.google.com/p/il2dce/sour...IL2DCE/Core.cs Code:
public Core(GameDef game)
{
_game = game;
Game.EventChat += new GameDef.Chat(Game_EventChat);
Code:
void Game_EventChat(IPlayer from, string msg)
{
if(msg.Contains("!hello"))
{
Game.gpLogServer(new Player[] { from }, "Hello World!", null);
}
}
http://code.google.com/p/il2dce/sour.../GameSingle.cs Code:
public GameSingle(GameSingleIterface game)
: base(game)
{
core = new Core(this);
}
http://code.google.com/p/il2dce/sour...GameSingle.xml |
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#2
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Great - thank you!
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#3
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One related question to this is has anyone found out anything regarding an Add-in interface that works without having to define a single player mission or campaign setup pages?
Banks - it seems the GameDef reference is only passed down into the Add-In once a whole campaign set is defined, say a new 'Single Player' menu entry (i.e. an entry in the XML config to the right assembly etc). So if I wanted to let people just use my add-in then I have to either: - Define some custom pages to go pick quick missions that exist. Is there anyway to reuse what's been defined in Play.QuickMiss() as that seems to return ContentControls rather than a Page implementation? - Define a complete WPF custom page that allows a mission file to be picked and then loads the Mission? - Some other type of Client Add-In that gives me the GameDef reference but is included in all type so Campaign/Missions? Anyone got any ideas of this? Last edited by fearlessfrog; 08-14-2011 at 09:38 PM. |
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#4
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Quote:
Code:
Game.gameInterface.PagePush(Game.gameInterface.PageGet("SingleMissGame"), "mission " + missionFileName);
By this you should be able to get the stock pages fpr single mission selection or the quick mission. Try the name of the corresponding ContentControl, so far this worked for me. Quote:
Quote:
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#5
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I was in contact with one of the devs on how to access the Chat-event from a mission script. He told me that the next patch will feature an elegant way to do things like that. So better we wait for the next patch.
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