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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Yes, its very important.
Trying to ID targets mostly, but also for eye candy. lets hope it will be switched on soon, as in game it says we can have up to X8. It is slightly worrying though that Luthier has never spoken of FSAA or AF since before release.
__________________
Furbs, Tree and Falstaff...The COD killers...
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#2
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the AA doesn't work above 2x
the game lose a lot |
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#3
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I run it at 2650 x 1600 and with 2x AA it looks really bad and is all shimmering. You cannot force aa either in control panel or nvidiainspector. I am sure they disabled it knowing fps was bad and will implement it when they optimize. Because without it it looks really bad and it is really ugly. Doesn't show as bad in screenies as it does in game.
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#4
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It is, but I guess coming here and telling us that the whole graphics engine is being overhauled probably includes the anti-aliasing filter.
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#5
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Quote:
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#6
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For online we still need the FXAA patch.
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#7
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Three tiny archives... dxgi.dll, Fxaa3_11.h and shader.hlsl... Not even a "patch"...
We just need that MG tell Valve that we aren't "cheaters" if VAC see this three archives in CloD main folder... It's really simple! |
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#8
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Quote:
Hope that MG put this 3 archives formally, and lets play it online with FXAA. |
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#9
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Great that the sounds will be up to par with a 2011 game rather then the old ones from 2005
Good to know that the physics of landing will be corected I'm just hoping maybe some speed and lift will be added to this inflight The physics of flight feel sluggish at best As for the new grafix samples Before looks better then after ( after ) In cockpit looks better your able to read the panel better ( Before ) Distance looks better water is less "misty" looking I play the offline missions now and then and played online 2 times since April Still waiting for a good online battle sim like the ones i played 4 years ago |
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