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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-07-2011, 09:29 AM
Baron Baron is offline
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Originally Posted by adonys View Post
I really fail to see and understand how you guys can perceive the after screenshots as better. They are completely washed out, by having the fog effect applied on the aircraft and inside the cockpit too, which it shouldn't. unless that it's a foggy day, or an early morning mist, the landscape it's way too washed out too..

I don't understand you guys jumping in head on and stating that you like them. I wouldn't have said anything to Luthier about this, as the man said work in progress so it is not a final outcome, but seeing you hearding the like button it's kind of disturbing.

also, I really hope the new render is a dx11 one. this rework of the render seems kinda of fishy to me. I'm not saying it is not done, I'm just saying that it actually fits a reasoning saying that actually IL2CoD was released on a placeholder IL2 1946 engine (the technical proof-of-concept one they've developed using the old IL2 one to test the new FM & DM), with some modifications, they were forced to release it like that (with lots of "placeholder" parts), and they are about to catch up from behind with the new engine. a reasoning getting stronger and stronger with each step they are making..
So, they switched the entire core game engine from old IL2 to the new CoD and the patch is still under 1 GB.

That is some serious coding going on there.


P.S. The colours is NOT yet tuned.


Good work Luthier and team, as others have said its good to hear how much work is been done and we should wait till the actual patch arrives before busting a vein.

Last edited by Baron; 08-07-2011 at 09:34 AM.
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  #2  
Old 08-07-2011, 09:56 AM
adonys adonys is offline
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Originally Posted by albx View Post
we can't judge it by some screenshots... let's wait for the patch ok? now I feel the things will be better.... thanks again Ilya
that's exactly what I said, that we can't judge it by those screens, as they are WIP. but even if we would, we couldn't say they are better, as many are claiming right here and now..

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Originally Posted by Baron View Post
So, they switched the entire core game engine from old IL2 to the new CoD and the patch is still under 1 GB.

That is some serious coding going on there.
code by itslf is small. if they can use the same data with it (as in they've modified the old engine to use the new format they wanted for CoD, or they are forcing the same forats into CoD as in old IL2 - though the last one would be worse), the change would be only a few megs.

the 1 GB size can only be because of new media data added, namely sounds and textures.

and working on a new rende in no way is a job of a few weeks, like they want us to believe. it should stretch on at least a couple of months (and only if you have some genial programmer working like crazy), several months more probably..

Last edited by adonys; 08-07-2011 at 10:05 AM.
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Old 08-07-2011, 10:15 AM
Baron Baron is offline
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Originally Posted by adonys View Post
that's exactly what I said, that we can't judge it by those screens, as they are WIP. but even if we would, we couldn't say they are better, as many are claiming right here and now..



code by itslf is small. if they can use the same data with it (as in they've modified the old engine to use the new format they wanted for CoD, or they are forcing the same forats into CoD as in old IL2 - though the last one would be worse), the change would be only a few megs.

the 1 GB size can only be because of new media data added, namely sounds and textures.

and working on a new rende in no way is a job of a few weeks, like they want us to believe. it should stretch on at least a couple of months (and only if you have some genial programmer working like crazy), several months more probably..

All im saying is that there is a huge difference between using an old engine with some new stuff as suppose to a new engine with some old stuff.
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Old 08-07-2011, 10:19 AM
yellonet yellonet is offline
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Originally Posted by adonys View Post
that's exactly what I said, that we can't judge it by those screens, as they are WIP. but even if we would, we couldn't say they are better, as many are claiming right here and now..
Yes one can say they are better, or worse. "Better" is a very subjective term so if I think it looks better I can very well think so and say so, but you don't have to agree.
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Old 08-07-2011, 10:29 AM
Blackdog_kt Blackdog_kt is offline
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Regarding the "it's ported from IL2" assumption, i highly doubt it since they are coded on different programming languages.

I think they just had a "basic" build of CoD that they had to release when Ubi said "no more money" but they had probably started work on a better one already, maybe even being half-way done with it, and the reason we are only seeing the results now is that it's getting closer to completion and there's something tangible to show.
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Old 08-07-2011, 10:52 AM
jimbop jimbop is offline
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Regarding the "it's ported from IL2" assumption, i highly doubt it since they are coded on different programming languages.

I think they just had a "basic" build of CoD that they had to release when Ubi said "no more money" but they had probably started work on a better one already, maybe even being half-way done with it, and the reason we are only seeing the results now is that it's getting closer to completion and there's something tangible to show.
+1. This is logical and closer to the truth I think. Frankly, though, I don't really care what happened at release (it's past, can't change it) as long as the devs make amends now (which they seem to be).
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Old 08-07-2011, 10:42 AM
justme262 justme262 is offline
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It worries me that so many people see the screen shots as an improvement when they look so much worse to me. Washed out and colorless...

I just got COD running great with the darker terrain mod and sounds mod at 60fps with no stutters and now they are gonna change everything...

We have had new bugs introduced with patches, such as the prop pitch bug when they changed the 109prop pitch and the loadout screen not working after a patch. I hope this doesn't fix what isn't broken.

I would be much happier if they said they were fixing bugs like the controls bugs, spits mkI 100octane fuel, CSP.... adding British destroyers...ect

I am gonna make a copy of the way it is now ...
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  #8  
Old 08-07-2011, 10:49 AM
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JG52Krupi JG52Krupi is offline
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Originally Posted by justme262 View Post
It worries me that so many people see the screen shots as an improvement when they look so much worse to me. Washed out and colorless...

I just got COD running great with the darker terrain mod and sounds mod at 60fps with no stutters and now they are gonna change everything...

We have had new bugs introduced with patches, such as the prop pitch bug when they changed the 109prop pitch and the loadout screen not working after a patch. I hope this doesn't fix what isn't broken.

I would be much happier if they said they were fixing bugs like the controls bugs, spits mkI 100octane fuel, CSP.... adding British destroyers...ect

I am gonna make a copy of the way it is now ...
They reason they broke things is they rushed patches out and broke things and ppl moaned, now they have spent time debeloping the next patch, in fact STATED that they were going to take longer and still ppl frickin moaned
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Old 08-07-2011, 10:51 AM
skouras skouras is offline
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Originally Posted by JG52Krupi View Post
They reason they broke things is they rushed patches out and broke things and ppl moaned, now they have spent time debeloping the next patch, in fact STATED that they were going to take longer and still ppl frickin moaned
agree
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  #10  
Old 08-07-2011, 11:03 AM
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furbs furbs is offline
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They reason they broke things is they rushed patches out and broke things

Krupi, come on now mate, you just made that up.

You or i have no idea why they broke it.
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