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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I am so glad that Luthier has shown that the dev's passion for the game is just as much as our own. It just seemed like at launch the devs faced a losing uphill battle but its clear that they have really sat down and said "right, what do we need to do to make it the greatest WW2 flight sim ever known to man".
You have addressed some of the biggest core issues with this post Luthier, and I am more than willing to help Maddox Games beta-test and get this game back on its feet. |
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#2
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I really fail to see and understand how you guys can perceive the after screenshots as better. They are completely washed out, by having the fog effect applied on the aircraft and inside the cockpit too, which it shouldn't. unless that it's a foggy day, or an early morning mist, the landscape it's way too washed out too..
I don't understand you guys jumping in head on and stating that you like them. I wouldn't have said anything to Luthier about this, as the man said work in progress so it is not a final outcome, but seeing you hearding the like button it's kind of disturbing. also, I really hope the new render is a dx11 one. this rework of the render seems kinda of fishy to me. I'm not saying it is not done, I'm just saying that it actually fits a reasoning saying that actually IL2CoD was released on a placeholder IL2 1946 engine (the technical proof-of-concept one they've developed using the old IL2 one to test the new FM & DM), with some modifications, they were forced to release it like that (with lots of "placeholder" parts), and they are about to catch up from behind with the new engine. a reasoning getting stronger and stronger with each step they are making.. |
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#3
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Agreed
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#4
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#5
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there's probably some tweaking to do anyway clearly they are doing some major rework and thats not something to be criticising given the general state of the game.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#6
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"dear" OLEG if you go make new game... ever, you must make free for all members, who has buy this game! remember this!!!
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#7
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oleg don't work anymore in 1C ... and not even in the game industry.
thx for the news... it is great to have finally news... and good news.! |
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#8
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the terrain looks very promising
but the shandows is a little washed out in the cockpit And with worse FPS also the water has changed and i liked that water anyway i'm sure they will be an awesome patch Last edited by skouras; 08-07-2011 at 09:48 AM. |
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#9
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That is some serious coding going on there. P.S. The colours is NOT yet tuned. Good work Luthier and team, as others have said its good to hear how much work is been done and we should wait till the actual patch arrives before busting a vein. Last edited by Baron; 08-07-2011 at 09:34 AM. |
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#10
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the 1 GB size can only be because of new media data added, namely sounds and textures. and working on a new rende in no way is a job of a few weeks, like they want us to believe. it should stretch on at least a couple of months (and only if you have some genial programmer working like crazy), several months more probably.. Last edited by adonys; 08-07-2011 at 10:05 AM. |
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