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#1
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what a waste
i would love to see an animation like that it seems that they don't know what they waste......... ![]() |
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#2
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Yup,really nice isn't it?,and you're right mate a real waste.
BTW,thanks for posting the real mcoy,have'nt seen this properly for ages,tar
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Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy! |
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#3
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Plt Off JRB Meaker
you are one of the few..... |
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#4
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The bailout animation in reverse is also a fairly good approximation of getting into your plane as well. Shame they dropped it
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 08-12-2012 at 02:25 PM. |
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#5
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im curious
are we going to have this or not
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#6
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The following bailout animation files are already inside the sim. I can't say if the sim uses them or not.
Spit_OpenBlister_Leave.ani Spit_OpenBlister_Bailout.ani Spit_OpenBlister_Problem_A.ani Spit_OpenBlister_Problem_B.ani Spit_OpenBlister_Problem_C.ani Spit_BailOut_A.ani Spit_BailOut_B.ani Spit_BailOut_C.ani BF_OpenBlister_Leave.ani BF_OpenBlister_Bailout.ani BF_OpenBlister_Problem_A.ani BF_OpenBlister_Problem_B.ani BF_OpenBlister_Problem_C.ani BF_BailOut_A.ani BF_BailOut_B.ani Interestingly, there are also these files as well anim 3do/humans/aircrew/anim/Base_Walk.ani anim 3do/humans/aircrew/anim/Base_Run.ani
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 08-12-2012 at 02:35 PM. |
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#7
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Yeah, I really do hope they add this back in.
Flight sims have come a long way, but I don't think they're going to 'push through' to the new generation without a leap forward in the one element that they've continually neglected: the human element. Animated pilots for 1st person view, animated pilots bailing out realistically. Base personnel moving about and running around during an attack, etc. Rise of Flight started to get it with the whole arm and hand signals thing, so pilot animation is certainly doable. I honestly wouldn't even care too much if the animation didn't tie properly to the free falling pilot (pilot bails out using animation and then 'teleports' to the position where he's falling away from the plane if the animation can't be linked to the actual free fall start position). I'd just love to see that bail out motion.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
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#8
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probably not real
Tineye Searched over 1.9884 billion images and came up with 0 matches |
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#9
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Yeah,there does'nt seem to be any sense of urgency does there?
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Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy! |
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#10
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I've seen this picture posted again on this forum but it was a wider shot that allowed the viewer to see it's actually a poster on some wall.
If i'm not mistaken, i think it's hanging on a wall in some museum or restored warbird airfield in the UK. |
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