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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 08-05-2011, 12:09 PM
Blackdog_kt Blackdog_kt is offline
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Generally speaking, i think that even after a potential super-patch that might correct everything that's wrong with the sim, people might still be slow to pick up new habits.

I think that's the main reason, IL2 had a good run through the years, so everyone expects CoD to be IL2 with better graphics and some flight/damage model improvements.
CoD however is not that (and believe it or not, many actually like the change) and the departure from a long-ago established way of doing things is getting some people confused, some others annoyed and some even plain averse to learning a new way to do the same thing.

There are certain functionality issues and bugs but that's not what i'm referring to. As far as i'm concerned, even when the game is 100% functional there will still be some time before things pick up because people are simply lazy to learn new tricks

As for the question that will invariably pop up in such a discussion ("if it works why change it?"), the answer is again simple: to be able to do more in the future and not limit the game's engine to exactly the same capabilities as its predecessor.

Some added complexity is unavoidable in this regard.
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Old 08-05-2011, 12:39 PM
slm slm is offline
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Quote:
Originally Posted by Blackdog_kt View Post
There are certain functionality issues and bugs but that's not what i'm referring to. As far as i'm concerned, even when the game is 100% functional there will still be some time before things pick up because people are simply lazy to learn new tricks

Some added complexity is unavoidable in this regard.
It's not just being lazy. People may do things according to some checklist/whatever_instructions, yet things don't just work like they should. So *something* is wrong in engine management and you have no idea what. I think if this game series wants to become as succesful as IL2, developers should study what kind of problems new users are having and try to some how remove those obstacles. Adding more advanced features is not going to help if players see the game unplayable because of technical problems or some things are difficult enough to use.

I have no idea of what kind of goals the developers have: do they want to create the next IL2 or some very advanced, but less popular game.
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