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#1
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Great idea, here’s my homegrown specs:
Windoze xp sp2 home Viewsonic vx922 2.04m IL-2 OPEN GL 1280X960X32 ATTEMPT STENCIL BUFER VIS DISTANCE – HI OBJECT LIGHTING – MED OBJECT DETAIL – EXCELLENT LANDSCAPE LIGHTING – HI LANDSCAPE DETAIL – EXCELLENT CLOUDS DETAIL – MED CONFIG.INI LOCKED WITH WATER =0 NVIDIA NFORCEWARE DRIVERS VER 6.14.11.6921 12-5-07 THE BLACK DEATH 10 SEC 40 FPS 20 SEC 55 FPS 1.07 SEC 15 FPS (*) (*) This is the lowest point, at the time of explosion you can see the fps really drop to a crawl approx 1 min 7 seconds. Vid Card settings are application controlled with VSYNC forced OFF. Things look pretty good all around. At perfect settings the visual quality is not noticeably better but FPS definitely drop. So this is how I run, I don’t seem to lose visuals but the FPS are more playable – smoother. Prior drivers were 6.6.9.3 and 7.1.77, I think my FPS @ 1.07 might have been 17-18 with the 6.6.9.3 drivers. I may revert. |
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#2
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IBM PC XT
processor 8088 @ 4.77 MHz 8087 math coprocessor 256 kB RAM 20 MB Hard Disc Floppy Drive 5.25", 360 kB MDA Video Card Green phosphors monitor PC-DOS Any chances? |
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#3
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So what will the optimal system be in a year when BoB is released only taking in to account what we know today?
Opsys = 64 bit CPU = 3 or 4 core 64 bit GPU = eg G92 ,1G DDR, OGL 3, displayport RAM = 4G ddr3 MB = PCIe 3.0, DX 10.1 sound, legacy free HD = SSD, SATA 3 Screen = displayport, 1080p Just rambling what I can recall reading on the net. Anything else or any corrections. BTW if I will be able to run SoW BoB on my present computer I doubt that I will by it. |
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#4
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Intel 6850 @3 gigs
Corsair DDR2-1066 4 gigs Nvidia 7900GTX waiting for BOB to upgrade to a next generation video card I've overclocked the cpu from @ 3.2 , 3.6, 3.8, and 4 gigs. I was getting huge frame rates in the black death track. At one point during a 4 gig test my system crashed and I restored the BIO defaults. Since then when I overclock the cpu and test with the Black Death track my frame rates actually fall. Cpu Z shows the proper overclock, and all the cpu heat tests I run show that the cpu isn't over heating. The only thing that I found different is the Windows task manager shows IL-2 using only 50% of the cpu and I thought IL-2 used almost 100%. I have the Speedstep disabled in the BIO's and the cpu doesn't seem to be downclocking when running a intensive app. I'm at a loss. It don't need the speed now but would like to overclock again when BOB comes out. ~Salute~ Chivas |
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#5
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No eye deer , my brother built it.......
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#6
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Quote:
My rig 's getting really old now, although 4.08 is running pretty fine (not on perfect though P4 2.8GHz 2GB RAM ATI X800GT 256MB TIR 3 Pro MSSW FFB 2 CH-throttle CH-pedals Guess I'll buy BoB on release-day and wait for decent reviews about system-specs to build a new one afterwards. |
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#7
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Here's the system:
HEC 435W PSU | ASRock 939Dual SATA2 | AMD64 3700+ | 2G PC3200 DDR RAM ASUS X1950PRO 256MB | Audigy 2 | Saitek X45 | CH Pro Pedals | Track IR3 Pro Running at 1024 x 768 x 32 Perfect landscape Water 0 Kamikaze yields an average FPS of 54, minimum 20, maximum 137 Last edited by Tallyho1961; 12-29-2007 at 10:02 AM. Reason: typo |
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#8
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Our systems are very similiar. If you run it with only one stick (1g) ram, how does it compare to two G?
I know the DDR throughput will be slightly diminished but I was curious the diff between a pair of .5G sticks totalling 1G versus a pair of 1.0G sticks with total of 2G ram. Loading diff? Rejoin lag pause? |
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#9
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Spudley:
It's been a while since I added the second stick - probably two years - but as best I can recall the most obvious improvement versus 1G was game load time. Come to think of it, the RAM doubling was part of a major new MoBo upgrade so I can't actually isolate the impact. I know that's not much help, but it's the best I can do. |
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#10
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..perhaps you could do the testing 1 vs 2g by simple removing the ram, testing, placing it back in, then redoing to confirm. Time the load times, loading same mission. I think youre right prob no effect on game play as with 1G I always have free ram. I also wonder if ones amt of ram effects the rejoin lag, when you fly and someone rejoins, or hits refly. The game freezed for a fraction of sec. I suspect this is driven by distances/pings between all players to the host and to each other, and also by the hosts PC and connection speed.
Just curious. PEACE |
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