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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 08-04-2011, 10:30 PM
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JG52Uther JG52Uther is offline
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I just flew on the map.It was very smooth for me,and loading times were not much longer than usual.
There were only about 14 people showing in the server though.
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Old 08-04-2011, 10:32 PM
ATAG_Bliss ATAG_Bliss is offline
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Nice work Snafu! This likes like a whole lotta fun.

I'll definitely have to give this a go.
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Old 08-04-2011, 10:36 PM
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JG52Uther JG52Uther is offline
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I will mention one issue though.When you spawn in a 109 under the nets,if you don't get out quick the plane spins around a bit and smashes itself up.
I started the engine,then moved from under the nets to warm up.
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Old 08-05-2011, 08:18 AM
SNAFU SNAFU is offline
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Thanks for testing and your feedback!

Actual stats provided by Stillborn. I have little chances to correct issues at the moment, I am not home. And haven´t figured out how to automatically update the statspage, but anyhow.
Stillborn-Stats

Cheeshawk, the server is located in central europe, what pings do you have, the time you connect? There is a mission among the 6 missions running atm, which has due to higher AI activity higher pings?

Uther, if possible please give me hint which airfield caused trouble. I still know of one spawnpoint, which leads to immediatly contact with the net, had no time to fix that yet. After spawning you should immediatly hit the brakes, to stop the turning. Especially if you spawn in a hanger, you should also stand on the brakes while starting the engine, otherwise your tailsection will be sheared off.

Bliss, you are welcome. Compared to the map you help testing, you`ll find that I had to delete all buildings and 95% of the scenery to get the loading time during active missions below 4-5minutes maximum for me (I have a ping around 40 to our server, when no mission is running, therefore only first 5 minutes after starting the map).

Pleas ask if you have any questions, it is sometimes hard to ID the possible problems, if you made all the briefings etc. by yourself...
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Old 08-05-2011, 08:30 AM
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sounds very interesting!is it full real?i will give it a try if this is the case!
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Old 08-05-2011, 08:52 AM
pupaxx pupaxx is offline
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Had very good time last night, but we were only 4!. It took very long time to be logged in (2-3 mins), but any stutters during the fight.
Strafed some AAA site, never been in contact with enemy formations announced by ground control. Landed with 3 gals of fuel after 45' single mission.
Hope to find some more chaps next time.
Cheers
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Old 08-05-2011, 09:06 AM
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David198502 David198502 is offline
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just had a quick look.looks nice.had no problem to connect and come in game.loading time was pretty short.and i had a ping of 30.so looks great so far.unfortunately nobody except me was online so i left it.but the airfield i spawned looked nice with the objects placed.thx will definetely fly often on your server.
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Old 09-18-2011, 06:49 PM
SNAFU SNAFU is offline
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Update first post.

We now introduced a score system for the campagne, so that each side gets scores for shot down planes, sunk ships.

Further use of the points is planned, so that the sides also gets scores for ground units and gets special benefits or missions for reaching certain amount of scors for the team.
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Old 10-07-2011, 10:29 AM
SNAFU SNAFU is offline
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Friday and waiting for the weekend, therefore time for a little update:

-We overhouled all missions and adjusted them to the introduced scoring system
-I dramatically reduced the number of AI planes spawned by events, triggers and missions ( now only 3 Hurricans will take-off as interceptors of the former 9 and 2 of the former 8 Bf109 - if one team has 10 AI or more in the air no more will be created on triggers as interceptors or patrols)
-the penalty system was reactivated (currently tested live)
-limited plane system implemented (currently tested live)
-RDF added to the map
-shipping reduced
-AI partols now depend on the number of players the opposing team has
-custom menu now works for Red players too during ongoing missions
-custom menu extend with further options
-scouts added to the patrols, which will recconnoiter for shipping in the canal
-Mission 12 implemented
-updated information, explanation and description in the first post

The sever will switch to the actual patch in due course of the weekend.

Greetings
snafu
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