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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-04-2011, 10:38 AM
skouras skouras is offline
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press
ctrl-o
this get you in position
also use the arrows[press and hold] to change the position of the gun in the turret
be sure the arrows is not assign for the movement of the aircraft
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Old 08-04-2011, 10:39 AM
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David198502 David198502 is offline
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ok thx.isnt it possible to move it with the mouse?
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Old 08-04-2011, 11:21 AM
adonys adonys is offline
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Yes, it is, you'll have to set your own custom controls in the axis/turret section.
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Old 08-04-2011, 11:32 AM
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David198502 David198502 is offline
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thx adonys, will give it a try
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Old 08-04-2011, 11:36 AM
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JG52Uther JG52Uther is offline
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The default controls for gunners is a clunky system, and quite confusing.Hopefully in future updates it will be improved.
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Old 08-04-2011, 01:53 PM
Blackdog_kt Blackdog_kt is offline
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For quite a few turrets/gun positions there are two control sets:

1) Moving the gun within the limits of its "gimbals"/mountings. This is done with the mouse just like in IL2.
2). Moving the mounting itself to give yourself a different field of fire. This is done with the arrow keys on the default settings but you can reassign them. Due to the fact that moving a mount requires unlocking it, moving it and then locking it into place again, the response is not instantaneous.

Finally, if the turret is dual-position (examples are the top turret and ventral gun in the Br.20, the rear guns in the Stuka and 110, the dorsal gun on the 111 and the turret in the Blenheim), you need to bring it from cruise position to firing position first, ctrl+o is the default command for this.

Effectively this changes between a "parked" position that's used to minimize drag and the "open", ready to fire position that however creates more drag. In other words a lot of turrets have fairings or are semi-retractable to assist in drag reduction, but they can't fire from the low-drag position.

This is all historically accurate by the way.

I think i've mentioned this in the FAQ, check the stickies if you want more detail on it and known bugs in a couple of turrets.
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Old 08-04-2011, 03:16 PM
wildone_106 wildone_106 is offline
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It should be set up as such by default, another reason why I don't play this game anymore. BTW how is it going, I haven't fired it up in about 2 months
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Old 08-05-2011, 09:50 PM
easytarget3 easytarget3 is offline
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Quote:
Originally Posted by cheesehawk View Post
You can move the gun if you exit the Independent mode. If you see the mouse pointer on screen, the gun wont move.

Careful selecting the gunner position though, my experience (and I might be doing something wrong) is once you select him, he is no longer under AI control, and won't engage targets when you switch back to the pilot.
thats true,i went through all positions and then i was chased by a hurricane and none of the gunners shot at him . they were completely silenced.
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