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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Impressive screenshots, i guess it's thanks to the larger formation sizes.
Good luck with the efforts, you might need it if you want it to run well for most players |
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#2
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WOW! Screenshots are great. You put a lot of detail into this mission. I know how much time it takes...
From the feedback I got on Repka1 mission I know that players do not like fighting AI fighters usually. I would suggest replacing all single-engine AI fighters with 2-engine fighters to let players know that if they engage a single-engine fighter it is definitely a human player flying it. Last edited by Ataros; 08-02-2011 at 08:30 AM. |
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#3
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Quote:
![]() Weather conditions are still default and the planes made contrails at 7000m. Quote:
![]() You can either have life and scenerey on a map, or AI flights, but not both, as I found out. So the screenshots with a lot of scenerey like the one from Dover are not what you find online. That is just not possible, if you want to have loading times under 5 minutes. Well, maybe someday... For the AI fighter, well, as stated in the introduction, we focus on historically orientation, not on popularity. PS: I forgt to mention, that the server will not be on 24/7, as I or we don´t have the chance to babysit steam all the time.
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http://cornedebrouwer.nl/cf48e Last edited by SNAFU; 08-02-2011 at 09:50 AM. |
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#4
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I was faced with a lot of questions concerning the procedure for the missions and the meaning of the messages, that`s why I just want to explain briefly the procedure and handling on the map, now running on the server:
Every 1,5hours is a mission laoded randomly. This will be shown, by displaying a message like "12th July 1940 (Mission ID X)". The player will read what is ongoing in the mission, in a HUD message after spawning. I have found no way to modify the time, this text ist displayed, so I have to keep the information short. The Spawnbriefing will often tell the blue player, to escort bombers from a certain location to another, and will tell the player, when the bomber will reach the first location, at a certain time after beginning of the mission. Now if you just joined the server, you do not know, when the mission started. Therefore the time INTO the mission will be displayed regularly to inform the player, if he still has the chance to participate in the just ongoing mission or not. The altitude for intercept or escort will be displayed for now, due to the fact that the time the briefing will be displayed is too short and I had to cut the information to the least necessary, but you should not expect any action below 4000m, rather 6000m.
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http://cornedebrouwer.nl/cf48e |
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#5
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I just flew on the map.It was very smooth for me,and loading times were not much longer than usual.
There were only about 14 people showing in the server though. |
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#6
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Nice work Snafu! This likes like a whole lotta fun.
I'll definitely have to give this a go. |
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#7
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I will mention one issue though.When you spawn in a 109 under the nets,if you don't get out quick the plane spins around a bit and smashes itself up.
I started the engine,then moved from under the nets to warm up. |
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#8
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Thanks for testing and your feedback!
Actual stats provided by Stillborn. I have little chances to correct issues at the moment, I am not home. And haven´t figured out how to automatically update the statspage, but anyhow. Stillborn-Stats Cheeshawk, the server is located in central europe, what pings do you have, the time you connect? There is a mission among the 6 missions running atm, which has due to higher AI activity higher pings? Uther, if possible please give me hint which airfield caused trouble. I still know of one spawnpoint, which leads to immediatly contact with the net, had no time to fix that yet. After spawning you should immediatly hit the brakes, to stop the turning. Especially if you spawn in a hanger, you should also stand on the brakes while starting the engine, otherwise your tailsection will be sheared off. Bliss, you are welcome. Compared to the map you help testing, you`ll find that I had to delete all buildings and 95% of the scenery to get the loading time during active missions below 4-5minutes maximum for me (I have a ping around 40 to our server, when no mission is running, therefore only first 5 minutes after starting the map). Pleas ask if you have any questions, it is sometimes hard to ID the possible problems, if you made all the briefings etc. by yourself...
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http://cornedebrouwer.nl/cf48e |
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#9
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Update first post.
We now introduced a score system for the campagne, so that each side gets scores for shot down planes, sunk ships. Further use of the points is planned, so that the sides also gets scores for ground units and gets special benefits or missions for reaching certain amount of scors for the team.
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http://cornedebrouwer.nl/cf48e |
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#10
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Friday and waiting for the weekend, therefore time for a little update:
-We overhouled all missions and adjusted them to the introduced scoring system -I dramatically reduced the number of AI planes spawned by events, triggers and missions ( -the penalty system was reactivated (currently tested live) -limited plane system implemented (currently tested live) -RDF added to the map -shipping reduced -AI partols now depend on the number of players the opposing team has -custom menu now works for Red players too during ongoing missions -custom menu extend with further options -scouts added to the patrols, which will recconnoiter for shipping in the canal -Mission 12 implemented -updated information, explanation and description in the first post The sever will switch to the actual patch in due course of the weekend. Greetings snafu
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http://cornedebrouwer.nl/cf48e |
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