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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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I`ll pass the word on to Kodiak, who kindly provided the core of the menu.
![]() Briefings do work now online? Damn it, I spent the whole week - all over 15hrs I`d guess- trying to find a workaround... ![]()
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http://cornedebrouwer.nl/cf48e Last edited by SNAFU; 09-24-2011 at 08:53 AM. |
#2
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~S~
Great job mate, those missions looks fantastic, screenshots are really nice... TeamSpeak server would be nice addition for the server...
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#3
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_79_dev, the screenshots are quite old now and we came a long way from that beginning. Unfortunately we are currently not in the position to provide a public TS3, maybe in the future. The missions you can load yourself in the menu are based on the daily reports mainly of the RAF diary but also on other sources. So due to the rather long range missions and the number of planes taking part (scaled down from the real numbers of course, but still around 30-40 planes clashing into each other at some points) the missions are not made for the solitary pilot and are rather suited for organized player groups. Getting bounced by a channel patrol (9 or 8 single engine fighters) or triggered intercept squadron is not always amusing for the single-online player.
![]() We recently introduced a scoring system for the teams, based on shot down aircrafts, their types and destroyed ground units and their types. Together with side effects of the scoring (one team receives less planes, less experienced pilots) and the menu we plan to introduce a kind of "upgrade and order" system in which you can exchange points for new planes, an AI wingman or a whole squadron. (Your team will start with E1, He111P2, BF110c4, HurricaneDh5 and Spit1 and will advance to later planes, based on the scoring level of the team.) Someday in the future a kind of semi dynamically/historically campaigne is feasable, reaching from Kanalkampf (what we are currently working on, but have only 12 full-missions - each lasting 1 hour- so far) to later phases. But currently I am trying to reactivate the penalty - system for leaving the plane in flight and try to make the channel patrols a little smarter. We heavily depend on feedback and bug reports by players, due to the fact that I spend most of my sparetime, testing scripts, repairing and tinkering on missions to build up this system. ![]()
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http://cornedebrouwer.nl/cf48e |
#4
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Ok, thy. Didn´t know that.
As I see it, there are in average 30 CoD players online, barely enough to fill one server. Bliss and his ATAG Team is doing good job with his server and the design for every players fun. So is Repka. We should not split our little community over several servers, all basicly having the same concept or design. Then everyone has less fun. ![]() Eventually our server is rarely visited and mainly used by ourselves, I don´t see a real need for a TS. We needed a server for our squadron purpose, which is rather focused on historical immersion in a team, than competing skills 1vs1. Both is fun and both should have its chances. So I think, being more focused on squadrons which are similar minded, a public TS is not a real necessary for our purpose. But it is good to know, that its free now and if there are people asking for it, we will think about opening our TS3 server. ![]() ![]()
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#5
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Well, SNAFU, it's not that everyone is seeking this 1vs1 thingy ... I mean like I said over at sturmovik.de I'm no longer interested in joining a virtual squadron (let alone able to dedicate the time to it), but your server concept comes very close to what I have been looking for for quite a few years now. I do agree that the makeup may drive away the sportive-minded players, those that prefer duels to historical mission-style teamplay, but like you said so rightly there are other servers which cater to them. I'd have joined the server by now to fly a few times if it hadn't been empty - since the missions are tailored towards team-flying lone-wolfing looked pointless so I chose to spend my time offline instead. With a solidly structured TS-server and - ultimately - a sound website to provide a central place to go for all those interested it may spark the impetous for building a solid community which is interested in historical accuracy and realistic missions.
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#6
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Hey csThor, I hear you. But anyhow, we are and will always be a minority seeking for that kind of experience.
![]() ![]() I cannot speak for the III./JG27, I am just a member, but everyone interested and asking (kindly ![]() ![]()
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#7
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I used to make websites a few years ago, but none of them had any trace of PHP or similar stuff in them - just old-fashioned HTML. This may be interesting for sites with mission details, but I can't imagine a modern website for a server not being built on ready-made portal structures, even if it's only for incorporating a TS viewer or/and a statistics section.
Perhaps I can provide a bit of graphics support and add my historical knowledge, but unfortunately I never learned PHP or similar languages. ![]() |
#8
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![]() Quote:
Nice server concept by the way! As for a public TS I would advise you to get one, seems to be something the public want in general. Were also trying to get a second public TS3 up and running for our own server. |
#9
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I spawned in at the airfield in AD 3 taking a 109 E1, the plane was in a small hanger. After starting the plane I attempted to pull the plane out of the hanger and it blew up the second I moved for no apparent reason.
I believe it was mission 1 I figured you might want to know. JD AKA_MattE
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#10
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You are all welcome.
![]() Currently I am using the time for deeper tests, but over the weekend, I will try to update to latest patch and hotfix. And csThor, you knowledge and assistance will be required any time soon, watch out. ![]()
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