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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I agree with the OP, the game seems to have been forgotten.
I'm having so much fun in ROF's career mode, I love the concept of the online/offline leader board, and I'd have thought that Clod's tie in to Steam would these type of cloud gaming services a no brainer I don't mind grabbing a mission editor to make some thing for an online event, but off line I want surprises, so the content has to be generated for me, I'm not interested in flying missions I've made. Stats are good. Gunnery stats, bombing stats, current streaks, it's all good. Field mod are a cool idea too, I'd happily pay for a mirror on some planes, there's enough photo's of modified planes to make it realistic and feasible. World of Clod is a great idea. Guilds and squads are not inappropriate analogue of each other, and most DF maps are no more than an aerial guild raid. Top ten scoring squads each month get the bragging rights of using their own skins? I'd hoped that Clod would be a better game than '46, not just a sim upgrade with a restricted plane set. There's just so much more to a good game than a climb speed chart, I think the dev team took quite a few wrong turns. |
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#2
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One of my first posts here asked for a dcg. I was quickly educated that even IL2 (original) when it was released didn't have a dynamic campaign generator, most of the content even for the original seemd to have been community generated before a dcg was then incorporated into the game, that's the info I was given.
But even then I use Lowengrin's dcg, much better than the "vanilla" IL2 1946 dgc. But I more than agree, a dcg is a must for a game like this. A great thing to download is the semi-dynamic campaing generator by the enlightened florist, install according to instructions and it works like a charm. |
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