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#1
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System Architecture
Memory Microprocessor 6510 Standard on system board 64k Clock speed 1 MHz Maximum on system board 64k Bus type CBM proprietary Maximum total memory 512k cartridge Data bus width 8-bit Memory type and speed 200ns dynamic RAM Address bus width 16-bit System board memory socket type 16 pin DIP Interrupt levels N/A Number of memory module sockets 8 soldered DMA channels N/A Memory used on system board 4164-2/MK4564N-20 Standard Features Disk Storage ROM size 20k Internal disk and tape drive bays none Optional math coprocessor none Standard floppy drives optional Parallel port type serial Optional floppy drives: up to 8 RS232C serial ports yes * 5 1/4 inch 160k optional Mouse ports yes - joystick * 5 1/4 inch 1.2MB No UART chip used N/A * 3 1/2 inch 720k No Maximum speed N/A * 3 1/2 inch 1.44MB No CMOS real time clock no * 3 1/2 inch 2.88MB No CMOS RAM none Hard disk controller included No Video & Graphics Sound Graphics Processor VIC II 6567 / 40 pin DIP Sound Interface device SID 6581 / 28 pin DIP Screen size - Col x Rows 40 x 25 Sound generation 3 voices Resolution - Colors/High 16 - 320 x 200 pixels ADSR capable yes Resolution - Colors/Low 16 - 40 x 25 Programming language Max colors 16 Built in language PET BASIC ver 2.0 Sprites or Missiles 8 - 21 x 24 pixels Built in M L monitor no Expansion Slots Keyboard Specs. Total adapter slots 1-8 bit Number of keys 66 Number of 8/16/32 bit slots 1/0/0 Upper/lower case yes/yes Keyboard cable length N/A Physical Specs. Environmental Specs Operating voltage @ 60 Hz 117 VAC Maximum power supplied 40 watts Speak to the Hand |
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#2
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AMD X2 4800+
2 gb RAM Geforce 8600 GTS 512 MB 320 GB MS Sidewinder PP2 19" TFT monitor Win VISTA |
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#3
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I am afraid even Oleg doesnt know specs yet, otherwise he would have said something already... To know the specs SOW needs to be assembled 100% and all the gizmos turned on.. When it gets to that point, i am sure we will all know what does it take to run it.
CoreDuo 3850 @3.8ghz 2GB OCZ 8500 @1310 mhz ATI 1900XTX (hopeless ATI fanboy with no future WinXP64 |
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#4
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Quote:
don't forget the collective dismal staring into wallets after the announcement. |
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#5
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Pentium 4 3.0ghz
512ram nVidia 6800 256mb dell 19" flat panel btw its all a dell and i run IL2 on fairly high settings hehehehe *edit* does anyone know where i can get some cheap ram for my dell i need at least 2 gb and im in aus thanks |
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#6
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No idea mate.This sort of question is best asked on the ubi 'community help' forum.
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#7
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MoBo: Abit AN-7 Nforce2 Ultra400 (Zalman Passive NB)
CPU: AMD Athlon XP 3200+ (Rocker PRO cooler) RAM: 1024mb RAM PC2700 (2x512mb DualChannel) Graphics: MSI Geforce 6600GT 128mb (Zalman VF700-CU) Power: Hiper Type-M 530w PSU Getting a little old, but i'm not giving up on it yet! |
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#8
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today:
Intel Q6600 1GB DDR800 GF8800GTS640 OC This is relative for the quality you want, today i consider my system good for IL-2, average 50/75 fps with full quality details and 1024x1280. drivers setings: antialiasyng 8x and anisotropic disabled. My conf ini with the best quality: [il2] title=Il2-Sturmovik Forgotten Battles hotkeys=HotKey game [window] width=1280 height=1024 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=0 Use3Renders=0 [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [NET] speed=8000 routeChannels=0 serverChannels=3 localPort=21000 remotePort=21000 SkinDownload=1 serverName=test serverDescription= remoteHost=192.168.0.104 localHost=201.9.254.106 socksHost= checkServerTimeSpeed=1 checkClientTimeSpeed=0 [MaxLag] farMaxLagTime=10.0 nearMaxLagTime=2.0 cheaterWarningDelay=5.0 cheaterWarningNum=-1 [chat] region=(dx=0.6921875,dy=0.07395833,x=0.0,y=0.0) adr0=ALL adr1=MY_ARMY msg2=humm\u00202\u0020years\u0020download msg4=uns\u002050 msg6=66 msg0=np [game] Arcade=0 HighGore=1 mapPadX=0.66875 mapPadY=-0.046875 viewSet=34 Intro=0 NoSubTitles=0 NoChatter=0 NoHudLog=0 NoLensFlare=0 iconTypes=3 eventlog=eventlog.lst eventlogkeep=0 3dgunners=1 SubTitlesLines=4 ClearCache=0 TypeClouds=1 [HotKey game] PrintScreen=ScreenShot P=pause Pause=pause [HotKey gui] Escape=activate [HookViewFly Config] timeFirstStep=2.0 deltaZ=10.0 [HookView] MouseLeft=Len [HookView Config] AzimutSpeed=0.1 TangageSpeed=0.1 LenSpeed=1.0 MinLen=1.0 DefaultLen=20.0 MaxLen=3000.0 Speed=6 [HotKey builder] MouseLeft=objectMove MouseRight=popupmenu Enter=freeView Shift MouseLeft=worldZoom Alt MouseLeft=select+ Alt MouseRight=select- Alt Ctrl=unselect PageDown=change+ PageUp=change- End=change++ Home=change-- Ctrl MouseLeft=insert+ Insert=insert+ NumPad-0=insert+ F=fill Ctrl MouseRight=delete+ NumPad.=delete+ Delete=delete+ Backspace=cursor Tab=cursor F10=land F11=onLand NumPad-=normalLand NumPad+=toLand NumPad-5=resetAngles NumPad-8=resetTangage90 NumPad-7=stepAzimut-5 NumPad-4=stepAzimut-15 NumPad-1=stepAzimut-30 NumPad-9=stepAzimut5 NumPad-6=stepAzimut15 NumPad-3=stepAzimut30 [MouseXYZ] F1=SpeedSlow F2=SpeedNormal F3=SpeedFast MouseRight=XYmove F4 MouseRight=Zmove MouseMiddle=Amove F5 MouseRight=Amove F6 MouseRight=Tmove F7 MouseRight=Kmove [MouseXYZ Config] RealTime=1 [HotKey Console] Shift Tab=Activate [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=0 LOGTIME=0 LOGFILE=log.lst LOGKEEP=0 [sound] SoundUse=1 SoundEngine=1 Speakers=0 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=14 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=11 Attenuation=7 SoundMode=3 SamplingRate=2 NumChannels=3 SoundExt.occlusions=0 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=0 SoundExt.volumefx=0 SoundFlags.voicemgr=0 SoundFlags.static=1 VoiceVolume=11 Channels=2 SoundExt.extrender=0 SoundFlags.bugscorrect=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.85 RadioLatency=0.5 AGC=1 PTTMode=1 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=0 ActLevel=0 MicLevel=0 SoundFlags.forceEAX1=0 [rts] ;ProcessAffinityMask=1 mouseUse=2 joyUse=1 trackIRUse=1 DisableIME=0 locale=us [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 Invert=0 SensitivityZ=1.0 [rts_joystick] X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 100 RZ=0 10 20 30 40 50 60 70 80 90 100 0 FF=0 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 1U=0 0 12 24 36 48 62 74 86 98 100 0 1RZ=0 8 22 46 70 94 100 100 100 100 100 0 1Y=0 1 14 29 44 58 75 89 100 100 100 0 1X=0 1 12 30 43 57 67 88 100 100 100 0 1=0 0 0 0 0 0 0 0 0 0 0 0 1V=0 100 100 100 100 100 100 100 100 100 100 0 [Render_DirectX] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=4 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=2 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=2 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 |
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#9
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As others have said, I hope BoB will be as adjustable as IL2 has remained throughout. I'm still running perfect settings and getting good on-line play - but I won't be able to afford a major up-grade for quite a few years.
Hopefully Excellent setting, or its equivalent, will still offer the opportunity to enjoy the up-coming game. B. AMD 2x4600, DFI NF4 Ultra SLi, 2 Gb Mushkin PC3200HP, Ati x1950Pro, Raptor 74Gb, Hiper 670W PSU. All water-cooled, running XP-Pro x86
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Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
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#10
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Looks like you have a top shelf PC! From my experience and the rigs of my friends your specs seem to have the best chance of not needing an upgrade IF BOB SOW is ever released.
One observation is that although I have the fastest LCD available, these new LCD's cant present a fluid game like CRT's can. No one sells CRT's anymore as they are not as fashionable , albeit much bulkier. For gaming the best LCD is not as fluid and pleasurable as a good CRT. I miss my CRT! The LCDs for flight combat sims are the weak point. Only when one compares them side by side will you notice the significant difference. I owned and flew a good high refresh rate CRT for years, and I still miss it for smooth fluid solid looking moving objects. For example, and object whizzing by on a good CRT appears solid and well focused, it just moves quickly. On a LCD it is fuzzy, does not appear sharp, it appears fuzzy and not in focus. LCD's ghost period, the degree toi which ghosting appears depends on speed of movement. In the slow moving games one might not notice, but it is indeed there. In IL-2 I notice it everywhere and all the time. My friends who have never gamed on a CRT don't know what they're missing. I miss my CRT! My two cents. See you in UBI !! Last edited by SPUDLEY1977; 12-24-2007 at 12:47 AM. |
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