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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Smooth wing edge or not argument , this video always brings chill down my spine when
watching , can't imagine to be up in the air when hit by this thing , ripping , shredding aluminium effect is devastating Poor Spitfire Last edited by Jumo211; 07-31-2011 at 02:58 PM. |
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#2
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Quote:
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#3
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No no , I am not arguing about smooth edge , I posted video to show that
there is no way even smaller caliber bullets and also bigger cannon shells will leave clean cut on the wing during impact , there should be always at least some shredded aluminium and cables torn This one video was for Kruppi |
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#4
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How can you guys not understand that the damage with a straight edge is simply showing a shearing of the bolts? Not damage from a cannon just shearing of the bolts from too much pressure applied to the outer wing...
The hurricanes wing is made from two parts.
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#5
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The Germans called the 109 a saw... this was bought according to literally possibly
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![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here Last edited by VO101_Tom; 07-31-2011 at 03:13 PM. |
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#6
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This is the last post on this topic and im here with some fairly conclusive evidence of damage shown on the wing.
Shown in this picture is the lugs that the outer wing attaches to. ![]() The images below show the lugs pulled apart by the force of the cannons hitting the wing, leading to the removal of the wing. ![]() upload gif ![]() gif upload ![]() upload pngpng
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#7
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Krupi is right here, look carefully at the pictures/screen he posted and you can see what happened, the brackets are broken and the wing left off.
This kind of complaints are fed by "spectacular" game like WoP, such games has not to be realistic so developer can frees his creativity and create something very spectacular but that don't care of the aircraft structure and what happens on the real things. The same is for sound, Oleg's team can't waste resources making, for example, a cool engine start-up sound just because it "feels" realistic, they need to find some real reference first and then they can implement it in the game, gathering reliable information is an incredibly time consuming thing to do and this explain why it took so long to CoD to come out, I mean, they has carefully modeled each aircraft frame and created the damage model accordingly to the aircraft structure! Using WoP as comparison reveals superficiality in sim and games development in general. Last edited by Stefem; 07-31-2011 at 06:24 PM. |
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#8
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I can see what Krupi is saying. The end of the Hurris wing was hit, but the pressure was so much, it caused the wing to sever (cleanly) at the joint.
Fairly simple IMHO Great video HG! That really is quite scary, though. |
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