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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-30-2011, 10:42 PM
SNAFU SNAFU is offline
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Our old group (III./JG27 as my sig indicates ) decided to switch to CoD already in June. We have a hard start and here and then discussions are up again, but for many of us, there was no getting back to IL2, and for me there will be no. Some or many flying more RoF now, but it really put us into a hard challange to hold on and enjoy PC simulation together. But we train now on CoD and are getting slowly into it, though for many it is not really possible, due to hardware issues.

I spent most of my time with CoD in the FMB and as Bliss said, CoD has a huge potential in mission design, even though I have no idea of programming, I rather switch completly to DCS or RoF, before I reinstall the old 1946, and that`s not only me and caused a kind of red line in our group.

I also like the fast food action, trying to outturn a Spit on deck with my E3b for relaxation or the Repka 3 Minimap for some flying and shooting practice, but what I miss, is a server which provides you the feeling of how it could have been in the time over the channel and South Britain. So I am about to bring our server in shape, and with the map design I focus on historically orientated missions. In 1946 we were always missing a DF server were a squad can join and fly an organized mission any time. Usually the airfields and maps were designed for the regular quicky or if you want to fly in VOW or AFW you had to wait an hour for enough players to join a coop. Or the map was over just when all members had got airborne. Now we have a chance to combine coop and DF server and so we want to focus and will try to provide a server for squads for training and mission flying without interuptions by lone wolf-die hard players and dive into the immersion of a sortie on a 1:1 map and with encounters within squadsize (AI or other squads) and not the usually 1 or 2 aginst 1 or 2. So I hope more squads will show up in CoD MP and enrich the game.
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Last edited by SNAFU; 07-30-2011 at 10:45 PM.
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Old 07-31-2011, 01:54 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by No601_Swallow View Post
Personally, since I'm rubbish at actually shooting stuff, I'm really hoping the added (FR) cockpit complexities will even the playing field.
Heh, so true on my part as well, except that in my case it's being good with shooting but terrible with close-in maneuvering: i was a 190 driver for years, i would always follow a routine of "stay high around the fight, dive on those around the furball, one shot and back up, break-avoid-ignore those flying even higher", to the extent that whenever someone managed to saddle up on my six the outcome was pretty much guaranteed
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Old 07-31-2011, 06:27 AM
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klem klem is offline
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we want to focus and will try to provide a server for squads for training and mission flying without interuptions by lone wolf-die hard players and dive into the immersion of a sortie on a 1:1 map and with encounters within squadsize (AI or other squads) and not the usually 1 or 2 aginst 1 or 2. So I hope more squads will show up in CoD MP and enrich the game.

SNAFU that's exactly what we are looking for... once we can get the rest of the guys into CoD!

And its 100% on-topic because that is what is going to encourage Squads to form/re-form for on-line play.
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Old 07-31-2011, 09:01 AM
SNAFU SNAFU is offline
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Cheesehawk I am still testing and trying and testing and starting all over again...

I have little idea from C# and there is no one in my squads that does, so I am only progressing in little steps. And I do not expect the casual player looking for an online fight to have real joy on a map designed for groups, where the smallest number of opponents you meet is 8. So I do not expect much popularity, but the server shall mainly focus and squad mission flights and training.

But enough writing, results will tell us, if something like that is useful or doable.
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Old 07-31-2011, 01:04 PM
Mechanist Mechanist is offline
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As the only CloD flying member of the 59th (hungarian red side squadron former 42nd Red Hunters) I told my other squadmates to wait with CloD about a year to let the developpers sort out the problems. Also most of us haven't got sufficient rigs to run this beauty.

The other problem is the main plot of this game... Because half of our pilots flew the Sturmovik and kill anything on the ground. It is just not happening in BoB, at least not in the red side. Also the Blenheim is bit of an ugly duckling of attack or bomber planes. A Wellington would be much nicer, or a later mossie...

So in general we wait for the fixes, the new rigs, and hopefully for the Battle of Moscow.
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Old 07-31-2011, 07:42 PM
SNAFU SNAFU is offline
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Quote:
Originally Posted by cheesehawk View Post
I saw your server was full up last night, I was a sad panda seeing the "Password Protected"
No, thats a bug, I think erveryone trying to conect and not getting pass the password is counted as joined or something. I am still working on submissions.
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Old 08-01-2011, 11:30 AM
=69.GIAP=STENKA =69.GIAP=STENKA is offline
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At the 69.GIAP we invested in a new hex core server to run COD which is now fully operational, so far only around 8 of the pilots are flying COD. However, with more than three IL2 campaigns and one ROF campaign each week COD activity is running a poor third.

It needs a real campaign against human adversaries to get people excited again.

So if there are any squads or coalitions out there ready for a campaign drop over to www.69giap.com and say hello. I think we can target 12 players a side realisticly.

I originaly intended to start with a Dunkerque campaign but that's been scrapped for lack of ships. It needs a simpler scenario particularily as we don't have online war software like SEOW available.

We will need to take a similar approach to that which we used for ROF. Basicly that meant a short test campaign of 10 missions simulating one day on a limited portion of the map. Missions will need to be built by hand and stats analysed manualy.

It's only by actualy running a campaign that you can actualy test out the technical and logistical challenges on a new sim.

It would also be useful if the mods would set up either an active squadron sticky or a squadrons forum.

Last edited by =69.GIAP=STENKA; 08-01-2011 at 11:47 AM.
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