Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 07-29-2011, 04:22 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Thanks a lot for all the answers.

This is how a path to cache looks
C:\Documents and Settings\Администратор\Мои документы\1C SoftClub\il-2 sturmovik cliffs of dover\cache

This is Russian WinServer 2003 x32, contains Cyrillic letters. Can this cause the problem?
Reply With Quote
  #2  
Old 07-29-2011, 05:18 PM
stillborn stillborn is offline
Approved Member
 
Join Date: Sep 2010
Posts: 21
Default

Quote:
Originally Posted by Ataros View Post
Thanks a lot for all the answers.

This is how a path to cache looks
C:\Documents and Settings\Администратор\Мои документы\1C SoftClub\il-2 sturmovik cliffs of dover\cache

This is Russian WinServer 2003 x32, contains Cyrillic letters. Can this cause the problem?
attachment has a modified version for you, i hope this resolves the error.

i dont think its caused by Cyrillic letters, the cs files containing nonstandart chars are saved as utf8 by default unless you force them to save as ascii, i think its the Path.GetDirectoryName(System.Reflection.Assembly.G etExecutingAssembly().Location) command that returns something different in win server 2003.

make sure you extracted the modified archive to

"C:\Documents and Settings\Администратор\Мои документы\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Multi\Dogfight\StbVolcanicIslands2\ "

, not the one inside program files so "StbVolcanicIslands2.cs" file location should be like this:

"C:\Documents and Settings\Администратор\Мои документы\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Multi\Dogfight\StbVolcanicIslands2\ StbVolcanicIslands2.cs"
Attached Images
File Type: jpg ChangedLinesForRepka.jpg (18.2 KB, 6 views)
Attached Files
File Type: zip StbVolcanicIslands2Repka.zip (35.4 KB, 10 views)

Last edited by stillborn; 07-29-2011 at 05:21 PM.
Reply With Quote
  #3  
Old 07-29-2011, 07:32 PM
stillborn stillborn is offline
Approved Member
 
Join Date: Sep 2010
Posts: 21
Default

here's a file explaining which types of damages goes where in stats htm
Attached Files
File Type: zip StatsCompactDetails.zip (245.8 KB, 30 views)
Reply With Quote
  #4  
Old 08-09-2011, 05:07 PM
stillborn stillborn is offline
Approved Member
 
Join Date: Sep 2010
Posts: 21
Default

Here is version 1.1
Changes:
  • added dynamic frontmarker creation from ground and naval unit positions
  • added "last place online" and "tasks per place enter" columns to stats
  • fixed stats html client side sortability
  • stats html is automatically sorted by tasks per place enter when opened
  • stats html is now standalone, does not require any css or js
  • added a servername option for stats html
  • increased upload interval to 133 secs and made some minor adjustments to other timings
  • ship hulls are now removed
  • ai bomber difficulties are all ace (0.99)
  • reduced the number of ai bomber to 3 for each side
  • mission runs at least 2x faster due to reduced ai bombers and minor tweaks in stat thread
  • fixed OnPlaceEnter and OnPlaceLeave script bugs
  • "removal of unused planes and ai" script is more stable
  • mission is now in dll form for easier integration with other scripts

StbViMission.dll must be in the folder where Launcher.exe is.
You can put the "StbVi.cs" and "StbVi.mis" files anywhere you like and run the mission from there.
If you want to edit the mission further, visual studio solution for the dll is in the second zip.

Please turn on "Cannot Swith Planes" difficulty option when running this mission because Blues can get into He111s by pressing AltF1 but reds cant use Wellingtons.

Btw it seems like game only lets me to load dlls from the folder where Launcher.exe is.
I used "//$reference StbViMission.dll" for import at the top of the script.
"Assembly.LoadFrom" and similar methods work fine but they are useless because i use this dll to define the class type of mission at the top.
If you find a way to include folders with "//$reference" or another way to reference a dll from another folder (without editing an xml or ini, just from inside the mission script) please suggest.
Attached Files
File Type: zip StbVolcanicIslands1.1.zip (65.0 KB, 28 views)
File Type: zip Source_StbViMission_dll.zip (54.6 KB, 29 views)
Reply With Quote
  #5  
Old 08-09-2011, 05:31 PM
41Sqn_Banks 41Sqn_Banks is offline
Approved Member
 
Join Date: Oct 2007
Posts: 644
Default

You can give the path the the dll relative to the path with the launcher.exe, for example:
Code:
//$reference parts/il2dce/IL2DCE.Mission.dll
Reply With Quote
  #6  
Old 08-09-2011, 06:09 PM
stillborn stillborn is offline
Approved Member
 
Join Date: Sep 2010
Posts: 21
Default

Quote:
Originally Posted by 41Sqn_Banks View Post
You can give the path the the dll relative to the path with the launcher.exe, for example:
Code:
//$reference parts/il2dce/IL2DCE.Mission.dll
Thanks for the help. I tried this now by moving the "StbViMission.dll" into parts folder and changing the top line in "StbVi.cs" to "//$reference parts/StbViMission.dll" but it didnt work.
Your example naming seems to be identical to the namespaces you use, maybe i should wrap my custom class in a namespace according to the dlls folder (yes i havent used a namespace). or some kind of default compiler option for my net4.0 runtime is different and messing things up.
Reply With Quote
  #7  
Old 08-09-2011, 07:34 PM
41Sqn_Banks 41Sqn_Banks is offline
Approved Member
 
Join Date: Oct 2007
Posts: 644
Default

This is really strange.

http://code.google.com/p/il2dce/sour....GameServer.cs

I can load assemblies with the following script.

However I get a exception because Core is not marked as serializable. Do you have a similar problem and have to mark classes you use within a mission as serializable?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:58 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.