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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I love it.
Over the years, I built over 600 missions in the old Il-2,but they were all for myself and I didn't upload them. I'll probably get to building just as many for Clod too eventually. If I think they're good enough, I'll upload a few for Clod. But unless I can grsap the basics of C#, uploading missions is out of the question. I'm extremely meticulous when it comes to this sort of thing and want things working just right if I do something for the community. |
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#2
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It is still a lot of Magic in the FMB, some objects cause errors and increase loading time drastically. At the moment I avoid AI cpp units like searchlights, range-bearing detectors and generators or airfields lights, they seem to cause a lot of errors over the time.
Especially builidngs seem to cause heavy loads and they do not appear in the same orientation in game as in the FMB. Objects are quite fine, only buildings freeze my system down. (of 15000 objects and buildings on a map, the about 3000-4000 buildings cause 95% of the load) If all seems fine in the FMB and in SP or when you host yourself, you find everything is different if you host the same mission on a dedicated server. For the same file, I have sometimes 20minutes loading time, another time 20seconds, actually I never know what happens.
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http://cornedebrouwer.nl/cf48e |
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