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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-28-2011, 08:56 PM
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David198502 David198502 is offline
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i use it and like to build my own scenarios.unfortunately now with the COD fmb i have a hard time.it was really easy to set different flights at different times in il2 1946, but now in cod i have no glue how to achieve that.all my flights and moving objects start at the same time.
i would also like to know how to spawn and despawn objects(meaning that they dissapear again after they did their "job")
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Old 07-28-2011, 09:11 PM
Danelov Danelov is offline
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Yes, I use the editor a lot but not with COD.Only with IL-2,PF, FB and IL-2 1946. A wonderful instrument but with a some few limitations in mode Campaign.
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Old 07-28-2011, 09:13 PM
Rattlehead Rattlehead is offline
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I love it.

Over the years, I built over 600 missions in the old Il-2,but they were all for myself and I didn't upload them.
I'll probably get to building just as many for Clod too eventually. If I think they're good enough, I'll upload a few for Clod. But unless I can grsap the basics of C#, uploading missions is out of the question. I'm extremely meticulous when it comes to this sort of thing and want things working just right if I do something for the community.
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Old 07-28-2011, 09:18 PM
SNAFU SNAFU is offline
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It is still a lot of Magic in the FMB, some objects cause errors and increase loading time drastically. At the moment I avoid AI cpp units like searchlights, range-bearing detectors and generators or airfields lights, they seem to cause a lot of errors over the time.

Especially builidngs seem to cause heavy loads and they do not appear in the same orientation in game as in the FMB. Objects are quite fine, only buildings freeze my system down. (of 15000 objects and buildings on a map, the about 3000-4000 buildings cause 95% of the load) If all seems fine in the FMB and in SP or when you host yourself, you find everything is different if you host the same mission on a dedicated server.

For the same file, I have sometimes 20minutes loading time, another time 20seconds, actually I never know what happens.
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Old 07-28-2011, 10:29 PM
Ataros Ataros is offline
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Quote:
Originally Posted by David198502 View Post
i use it and like to build my own scenarios.unfortunately now with the COD fmb i have a hard time.it was really easy to set different flights at different times in il2 1946, but now in cod i have no glue how to achieve that.all my flights and moving objects start at the same time.
Use link #1 in my sig for a very simple script loading delayed flights. It works offline too.
This can be done with triggers also. There is a thread explaining how to do it. Try searching for it.

@ All
The best way to learn FMB is to open a single player missions in it, check items properties and change the mission according to your preferences. Then it is possible to fly the mission immediately from FMB. It is very quick: change something and fly it, change and fly. I started my journey with FMB from modifying the Free Hunt mission: changing player aircrafts and targets many times as I liked to practice b'n'z in it. 97% of FMB is self-explanatory if you go this way.

ps. And there is a special FMB forum section with a lot of info in it

Last edited by Ataros; 07-28-2011 at 10:31 PM.
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Old 07-28-2011, 10:31 PM
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ElAurens ElAurens is offline
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I use it a lot in IL2 '46, but I'm lost in CloD's FMB, and no real reason to use it as online really isn't a viable option yet.
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Old 07-29-2011, 12:44 AM
SEE SEE is offline
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I use it to create/edit missions and campaigns and now learning to use C#.

A lot of my time is spent in FMB and looking at how others are using script in their missions.
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Old 07-29-2011, 02:23 AM
White Owl White Owl is offline
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I opened up a few missions in the FMB just out of curiosity; only wanted to see how they worked. Then I discovered that creating and saving a custom weapons loadout in the FMB works every single time. So now I always start my missions from the FMB. I never use the normal ingame menus anymore.

Figured out how to create a simple dogfight mission, where RAF and Luftwaffe groups take off, meet and fight over Dover, then return to their respective bases and land. Now that's the mission I use to test loadouts and practice fighting in different aircraft. It's fun!

I just started playing around with all the static objects. I chose Lympne as my home airfield, and have been adding all sorts of equipment in an effort to make the place look alive. Next step is to start learning about all the AI pieces like AA guns, searchlights, and vehicles on spline roads.

I'm kind of kicking myself for never getting to know the FMB in '46. It's been right in front of me for years...
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Old 07-29-2011, 07:36 AM
Seeker Seeker is offline
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Used the '46 FMB quite a bit for online missions, can't get me head around Clod's FMB at all.

I always thought the FMB was a very good and very powerful tool, but with an interface that was frankly unacceptable ten years ago.

I'm flabbergasted they chose to use the same interface in 2011. It's simply not good enough, especially coupled the level of documentation, and the requirement to learn C#.

Why bother with an FMB? Once they've learnt to program, just give 'em Notepad and tell 'em to get on with it!
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Old 07-29-2011, 07:39 AM
adonys adonys is offline
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I am working on a library with a collection of functions which should make the life easier for the non/not-so-good C# mission designers.
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