![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
The FMB is the only complete piece of CloD.
It does everything it's designed to do, and easily, if not particularly efficiently. My only complaint about it is the strange way the wind direction is input, haven't exactly worked out how to translate the compass heading. |
|
#2
|
|||
|
|||
|
Ive always been a big user of fmb for me it was il2 and now cod , ive never really played the game but i love to build airfields , sounds and scenarios for my own pleasure and movies but cod is just not up to it yet .
|
|
#3
|
|||
|
|||
|
FIREY,
1.Have you figured out the keys to rotate the runways? Used to know em for il-2 Orig, but the grey cells all died. 2. How do I creat spawn points wherein one can only create PLAYER planes, so that no AI are in the air only REAL GAMER PILOTEN? 3. How do I orient Spawn so that they are facing the Enemy Spawn Point? Thanks in Advance |
|
#4
|
|||
|
|||
|
Using the FMB is one of the few things in CoD I really enjoy. Simple missions can be created in only a few minutes, and if you go really wild with it you can do some amazing stuff.
|
|
#5
|
|||
|
|||
|
Learning C# is not a requirement but a possibility to make something that was not possible in original IL-2. It is not required for making standard missions in FMB but allows creation of scripts for complex campaigns like this new mission from stillborn http://forum.1cpublishing.eu/showthread.php?t=24954 (can be played also as a singleplayer or coop if you start a password protected server for you or your friends).
|
|
#6
|
|||
|
|||
|
i would like to know how to use it
never use it before in original IL2 |
|
#7
|
||||
|
||||
|
i use it and like to build my own scenarios.unfortunately now with the COD fmb i have a hard time.it was really easy to set different flights at different times in il2 1946, but now in cod i have no glue how to achieve that.all my flights and moving objects start at the same time.
i would also like to know how to spawn and despawn objects(meaning that they dissapear again after they did their "job") |
|
#8
|
|||
|
|||
|
Yes, I use the editor a lot but not with COD.Only with IL-2,PF, FB and IL-2 1946. A wonderful instrument but with a some few limitations in mode Campaign.
|
|
#9
|
|||
|
|||
|
I love it.
Over the years, I built over 600 missions in the old Il-2,but they were all for myself and I didn't upload them. I'll probably get to building just as many for Clod too eventually. If I think they're good enough, I'll upload a few for Clod. But unless I can grsap the basics of C#, uploading missions is out of the question. I'm extremely meticulous when it comes to this sort of thing and want things working just right if I do something for the community. |
|
#10
|
|||
|
|||
|
It is still a lot of Magic in the FMB, some objects cause errors and increase loading time drastically. At the moment I avoid AI cpp units like searchlights, range-bearing detectors and generators or airfields lights, they seem to cause a lot of errors over the time.
Especially builidngs seem to cause heavy loads and they do not appear in the same orientation in game as in the FMB. Objects are quite fine, only buildings freeze my system down. (of 15000 objects and buildings on a map, the about 3000-4000 buildings cause 95% of the load) If all seems fine in the FMB and in SP or when you host yourself, you find everything is different if you host the same mission on a dedicated server. For the same file, I have sometimes 20minutes loading time, another time 20seconds, actually I never know what happens.
__________________
http://cornedebrouwer.nl/cf48e |
![]() |
| Thread Tools | |
| Display Modes | |
|
|