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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 07-26-2011, 06:48 AM
5-in-50 5-in-50 is offline
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It all comes down to the Lift : Drag, or also called, Thrust:Torque Ratio.

There is a particular ratio that offers the largest amount of Thrust (push forward) to the least amount of Torque (resistance/effort in turning the propeller).

Three things determine the T:T ratio. Aircraft forward speed, RPM and Blade Angle of Attack (the size of the 'bite', as mentioned in the previous post).

By increasing the RPM past the redline, you're setting a very small bite angle and causing the engine to work extra hard (more RPM) to actually produce less thrust (forward push), which is a poor T:T ratio.

For engine management (in the real world), it's better to operate at lower RPM settings because it means less engine wear and cooler operating temps.
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Old 07-26-2011, 09:26 AM
Madfish Madfish is offline
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Lower RPM also means highest torque. Just because the engine spins fast doesn't mean it has the power to pull through load. In other words: once that initial inertia is gone the engine suffocates.

It's like with a car - most of them have the highest torque around 2400-3400RPM - beyond that you might have a spike but only for a brief moment and after that the engine loses power rapidly.
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Old 07-26-2011, 05:25 PM
TheEditor TheEditor is offline
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yeah but a transmission changes the dynamics. You saying prop pitch has the same effect as a tranmission?
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  #4  
Old 07-26-2011, 09:26 PM
zipper
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I've been a pilot since 1976 and flown fixed, two-speed and constant speed props. You should always get best performance at max map and max allowable rpm.
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Old 07-26-2011, 09:50 PM
Blackdog_kt Blackdog_kt is offline
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Sure, but unless the aircraft has a constant speed prop the max allowable RPM does not correspond to setting the pitch controls full forward and keeping them there.
For example, a 109 with the pitch set at the 11:30 or 12:00 (full fine) position will easily go above maximum RPM in case of a power on dive at somewhat high speeds

I guess it's little things like that, subtle but important details, which confuse most people along with the habits carried over from the previous IL2 series.
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Old 07-28-2011, 07:41 AM
Peril Peril is offline
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Sorry, miss read this top be constant speed prop.

Last edited by Peril; 07-28-2011 at 07:53 AM.
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Old 07-28-2011, 08:12 PM
mcler002 mcler002 is offline
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i think we should now look at actual aircraft performance on the game...

a) what top speed have you got out of the me 109 e3 (for example)
b) what was the ata
c) what was the prop
d) what attitude where you flying

for example i managed to get up to 450/ 460 kph in the me 109 e3... with full throttle (so about 1.3 - 1.35 ata) and prop pitch down to around 10:00 - but the thing is, you need to remember that prop pitch needs to be monitored (like all other things in the aircraft) at most times... especially in combat! I was rather impressed 9or very lucky) to outrun a couple of aircraft on the Repka 3 server just now (before it crashed?)... so yes, any tips of improving the speed above 450 (besides diving), im all ears!
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Old 07-29-2011, 07:05 PM
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Crumpp Crumpp is offline
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Quote:
You should always get best performance at max map and max allowable rpm.
Yes, Vmax is achieved with max manifold pressure and rpm.
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Old 07-27-2011, 08:39 AM
Sternjaeger II Sternjaeger II is offline
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Quote:
Originally Posted by zipper View Post
I've been a pilot since 1976 and flown fixed, two-speed and constant speed props. You should always get best performance at max map and max allowable rpm.
that's true for constant speed propellers.
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