![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
Almost everything except the Spit Mk.II is slower than it should and that's what Luthier probably referred to when talking about FM fixes (i think he was replying to a thread about this very issue).
With that out of the way and without going into the octane/boost levels debate at all, the root cause of the problem is the fact that most people are not really familiar with how prop pitch works and are getting confused with the two-speed prop. The trick is simple but a little time consuming, however it should be no big deal for any dedicated Spit drivers until we get a Rotol (constant speed) variant: start a free flight mission and just fly for half an hour with the sole aim of seeing how much you can get away with without frying the engine. I'm almost not flying the Spit at all but i have no problem getting 250mph IAS at medium altitudes (which would translate to about 300 mph) with very conservative cruise power settings: no over-boost, just maximum continuous power (the white triangle marker in the instruments red zone), coarse pitch and being careful to trim well and minimize radiator use. The problem many people have is that they don't know much about how the propellers really work and what that means for ease of maintaining performance. It's no biggie, i didn't know either, there are a load of articles on the web and after some reading my handling with all aircraft improved considerably. I've seen three excellent articles posted here some time ago, some of it might be too technical (actually the mixture article is mostly about modern civilian prop-aircraft from a point onwards) but it's a worthy read. Just take your time when reading it and don't rush through it, you'll see a lot of mysteries getting explained ![]() Here are the links manifold pressure: http://www.avweb.com/news/pelican/182081-1.html propellers: http://www.avweb.com/news/pelican/182082-1.html mixture: http://www.avweb.com/news/pelican/182084-1.html |
#2
|
|||
|
|||
![]()
How did these screwed up FMs get by initial testing?
|
#3
|
|||
|
|||
![]()
I think it's more due to the new engine modeling. The FMs feel fine in terms of handling, i can't quite put my finger on it but it feels like an improved IL2 experience, it just feels more fluid and less on rails.
The performance issues seem to be tied to power output from the engines (top speeds/ceilings/climb rates) so i guess the new CEM is where the tweaking needs to happen. The fact that the AI has to use simplified routines without cheating makes it all the more complicated (it costs about 10 FPS per aircraft to enable the new CEM, so it's only used for the player aircraft and the AI ones use simpler models), not to mention that most players are not up to it yet (lot's of variation between what each pilot can achieve). That being said, i'd rather have this new feature with a couple of inaccuracies to be corrected as time goes by, rather than go back to IL2 style engine modeling. |
![]() |
Thread Tools | |
Display Modes | |
|
|