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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I actually do like the sim and its potential, despite being buggy and half finished. There's great, great possibilities with this engine. What I don't like is that the lead developer of a game that we paid for feels entitled to behave like this, not as an alternative like "here's the updates.. now for the funny side of things, check this out..", but as "hey, here's what I think of you, you're just a bunch of whiney monkeys who's gonna do what I say and take anything I say for good". I would really like to see what your reaction would be if you were at the receiving end of all this on another daily life situation: as someone else wisely posted, it's like having a sports car that you can enjoy every now and then, because you work all the week and have a family/chores to take care of, and when you finally sit in it, hoping that all the money that you spent for were for a good cause, it won't work as promised. 5 months after you bought it the dealer answers to your right questions "yeah, we're working on it, it's gonna be fine, in the mean time have a look at this random video, we really think of you as a valued customer!" P.S. As for the bold, it's not shouting, it's stressing on something, caps is shouting. |
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#3
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I take it you have played games before this and have good knowledge of games development from past titles. The fact that the developer speaks to us directly and usually weekly, with a touch of honesty as well, is more than any other software house has done in the entire history of me playing computer games. I respect that more than you would know. I have seen games that have bombed and not one of those has had the top honcho on their forums relaying information to us like Luthier does. They are usually released and abandoned, that's all we get from them. ps I never implied you shouted.
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Intel Core i7 920 2.66Ghz (Nehalem) @ 3.33Ghz Gigabyte EX58-UD3R Intel X58 OCZ 6GB DDR3 PC3-10666C9 1333MHz Gold (3x2GB) Triple Channel DDR3 Gigabyte GeForce GTX 670 Windforce 3X 2048MB GDDR5 Samsung SpinPoint F1 1TB SATA-II 32MB Cache |
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#4
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thing is, other software houses have a much wider market, so they can afford to not care about the customers, as there are hundreds of thousands of other customers.
simulators on the other hand are a much narrower market, and if you alienate your customers base in this market, you're toasted! |
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#5
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#6
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__________________
Intel Core i7 920 2.66Ghz (Nehalem) @ 3.33Ghz Gigabyte EX58-UD3R Intel X58 OCZ 6GB DDR3 PC3-10666C9 1333MHz Gold (3x2GB) Triple Channel DDR3 Gigabyte GeForce GTX 670 Windforce 3X 2048MB GDDR5 Samsung SpinPoint F1 1TB SATA-II 32MB Cache |
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#7
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of course, even bigger software houses can't pull that of an unlimited number of times. a few times they can get over with no problem, but after a point, the giants go down even faster than the smaller ones.
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#8
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Now I don't want this much of a service, all I'm asking is that the developers, like any other developer of videogames (again, take a look at what Studio 777 and NeoQB before them did with RoF), keep their customers up to date. You know what the real drama is? Maddox Games has always had an erratic PR managing, as a consequence some outstanding features of the sim are not even known/reported, and people randomly find out by mistake, that's the true shame. Quote:
Look, it's obvious you don't want to understand my point, shall we just agree to disagree? |
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#9
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__________________
Intel Core i7 920 2.66Ghz (Nehalem) @ 3.33Ghz Gigabyte EX58-UD3R Intel X58 OCZ 6GB DDR3 PC3-10666C9 1333MHz Gold (3x2GB) Triple Channel DDR3 Gigabyte GeForce GTX 670 Windforce 3X 2048MB GDDR5 Samsung SpinPoint F1 1TB SATA-II 32MB Cache |
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