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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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im preatty sure there are a lot of squads in the same situation. |
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#2
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I don't think there is anything wrong with the multiplayer code itself. Sure the GUI could have been better (which MG has been working on) but the code itself is fairly solid. It also offers some impressive features that are unique to Cliffs of Dover. There is alot more possible with this new engine, people just need time to figure it out. Lack of documentation for the FMB slows this process down, as does missing features and bugs.
It also does not help that MG had problems with Steam not listing the servers and the current critical bugs that make it hard to enjoy MP. There are so many people who have currently put the game on the bench, waiting for the game to be fixed. The sooner we get this "one patch to rule them all" that the next update seems to be turning into, the sooner the online community can start to develop and grow. |
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#3
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i agree.
let the time to CLOD to evoluate and be really playable... at the moment.. lot of people don't have a computer strong enough to play but it is not the really problem... till bug sound is present... till sound are not remake and till IA are not fix... when all this will be done and when some addon will come with ne planes,etc... more and more people will comme from il2 to CLOD. remember how many times some people are stay on EAW before to go on il2 |
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#4
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I was on the Syndicate server for a couple of hours last night. There were roughly 40 people online at the time, but many came and went over the couple of hours.
The chatbox was full of people asking 'How do I get into the game?' and 'Which button do I press?'. Once they were in the game, they were asking 'How do I start the engine?' or 'What do I do with prop pitch to take off?'. So, two observations; 1) The game needs a 'help menu' for new multiplayer users. 'Click your flag, then run your mouse over the white airfields, then click on the airfield, then go to loadout, etc, etc. It would be great if this could be included in a patch at some stage in the future, but the trouble is that there'd need to be guides for all the different permutations available so the onus would probably fall on the server providers. 2) It appears to me that many new players want to re-enact the Battle of Britain on the Channel Map, rather than 'airquake on the Isles of Doom'. So maybe a Channel map with simple engine management would attract more players. Full real is fantastic, but if we look at the numbers on the various Hyperlobby servers, mission based simplicity such as UK Dedicated 1 is still more popular on a regular basis. Just a couple of thoughts...... Last edited by ATAG_Dutch; 07-24-2011 at 12:59 PM. Reason: english |
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