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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Whoever found this.. THANK YOU! works a charm!
Just tested it.. sound was perfect, no stuttering, no blips.. excellent, the game is back on! You can't even tell trees are turned off above 1000ft anyway. Baffling that the tress cause or solve this issue. THIS FIX SHOULD BE A STICKY!!! |
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#2
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Yep would like to see more of these switchoffs.
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#3
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Trees off and you can have sounds in MP, i must say this is a weird game.
I really hope new sounds make this game better, there is something really weird in gamecode. Last edited by Kankkis; 07-20-2011 at 04:29 PM. |
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#4
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Quote:
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#5
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Quote:
because, their trees are made using the speedtree library. a poor implementation might have left some tree sound triggers into the models / code, therefore overhelming the sound system with (empty) tree object sound calls.. Last edited by adonys; 07-20-2011 at 04:45 PM. |
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#6
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But this soundproblem comes into play with last patch, there is hope we get better performance with new sounds because there is something really weird in sounds now.
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#7
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It was there prior to the last patch for me and many others.
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#8
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Bored to reset, I removed all the trees and the sound is perfect now for me it works
Last edited by Figura; 08-07-2011 at 04:30 AM. |
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#9
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Ive also found that sometimes sound will still cut off in 3rd person view.. But by zooming in the camra closer to the plane the sounds will come back.
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#10
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This makes sense. I've always flown with trees off and have never had any problems. I suspected it might be DX9 (since I had that instead of DX10), but there you go.
Another vote for stickying this! |
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