![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Excellent, so the fix is to turn tress off?
Great find! I look forward to playing CloD this evening for the 1st time in ages. Thanks lads. |
|
#2
|
|||
|
|||
|
Make sure they are off Tommy...having them on Low doesnt fix it..or at least it didnt for me
|
|
#3
|
||||
|
||||
|
it is necessary to restart the game after you modify the settings!
__________________
![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here |
|
#4
|
|||
|
|||
|
Only if it tells you too...unless your on about being in the server? which case id say yes..modify and rejoin
|
|
#5
|
|||
|
|||
|
Whoever found this.. THANK YOU! works a charm!
Just tested it.. sound was perfect, no stuttering, no blips.. excellent, the game is back on! You can't even tell trees are turned off above 1000ft anyway. Baffling that the tress cause or solve this issue. THIS FIX SHOULD BE A STICKY!!! |
|
#6
|
|||
|
|||
|
Yep would like to see more of these switchoffs.
|
|
#7
|
|||
|
|||
|
Trees off and you can have sounds in MP, i must say this is a weird game.
I really hope new sounds make this game better, there is something really weird in gamecode. Last edited by Kankkis; 07-20-2011 at 04:29 PM. |
|
#8
|
|||
|
|||
|
Quote:
|
|
#9
|
|||
|
|||
|
Quote:
because, their trees are made using the speedtree library. a poor implementation might have left some tree sound triggers into the models / code, therefore overhelming the sound system with (empty) tree object sound calls.. Last edited by adonys; 07-20-2011 at 04:45 PM. |
|
#10
|
||||
|
||||
|
Bored to reset, I removed all the trees and the sound is perfect now for me it works
Last edited by Figura; 08-07-2011 at 04:30 AM. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|