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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Here's some of his work: |
#2
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#3
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But... wait a minute? Why there were any problems with sounds, ha? After all these mods (not possible by IL2 engine as Mighty Oleg said)? Why there were just old ugly, ear-tearing sounds? What about U-boat creeping under hight Gs? WTF? Everything forgiven and forgotten? You know, some people here still have some memory and they have full right to express their sickness with such "product"... Just accept it. It was not the customers who raised the expectation to the moon. But why to discuss what was discussed so many time over and over, then deleted, people got banned? The latest insult is to release it without patch to the "new" customers which are waiting four more months for it and they will still get just broken and ugly game. OK, I am reporting myself to mods now... |
#4
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@Bliss - ofcourse I tried with reinstalling the CLOD and Steam completely but nothing changed...deleted both versions from my HDD and installation target wasnt /program files.
But I will try to tweak some other stuff, so we will see. My rig is: i7920@OC 3.5Ghz (HT OFF), GTX 470 Twin frozr2 (OC 800mhz on core, which will be a bit better than stock 480), 6GB of RAM working on app. 1333Mhz, WD C.Black,32MBc., X-FI ex. gamer, Dell 2209wa (IPS, 1680x1050, low input lag), Win 7 Ultimate 64. For defrag Im using Mydefrag and for tweaking wins - Yamicsoft Win7 manager. Last edited by Tvrdi; 07-20-2011 at 11:18 AM. |
#5
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IL2COD is 100x the game engine ROF will ever be. The current mission I'm running has well over 200 AI and 15,000 objects in it. Go ahead and put 200 planes in a ROF mission and see if it will even load. Go ahead and put 500 objects in one see how long before it crashes the dedicated server when 40 people are playing. ROF's potential is used up. Only a complete and utter redesign of their game engine (which they've admitted) will change that. If I wanted to make a bridge from one side of England through the English Channel to the other side of France I simply put it on the map in IL2. That's 100's of miles of bridge. Do you think the IL2 engine has any problem doing something like that? Now how about we add an invasion fleet of 300 tanks that drives over this bridge to invade England. Now how bout we put a few 1000 objects on the airfields to make them look alive. Then lets add several hundred AI bombers to go bomb the crap out of something. Then, heck, lets go ahead and even let players play on it. Guess what will happen? People will see a huge invasion fleet crossing the English Channel and go "lol @ Bliss" The point in all of this, is the fact that you couldn't stack 50 bridges next to each other in ROF without the server having a seizure, let alone even think about having any amount of AI over the single digit category in a full ROF MP server, (and when I mean full about 46 players is all it will take before the server will crash). ROF is great for what it is. And it's an FPS plane shooter with some very good attention to detail on the planes. You exit the planes and you're left with a barren wasteland of emptyness. No amounts of coaxing through the Mission Editor will ever change that. No huge full scale representation of WWI will ever happen with ROF. There's people that have actually made complex scripts in ROF that will make a flak gun despawn unless there is an enemy plane around. In other words, this is done just to try to keep the game running. For many people, that's just fine. For me, it's not. I get as much enjoyment from what's actually under the hood of a flight sim as to what's on the surface. And once you've made a few missions with ROF's ME and then go to IL2's FMB, you'll find ROF's editor isn't even in the same league or same planet for that matter as the FMB. There's more static objects to add life to missions like buckets and gas cans in the FMB than every single individual object in all of ROF's ME combined. Not only can I rotate any object I want, I can place then any height, I can cut away sections of the ground, deconstruct the map. I can do virtually anything I want in the FMB. If I want to make a trench 5 feet deep and have it go across all of England I can. Considering WWI was a huge ground war, you'd think you might have some ground objects right? Well, think again. This is what potential is. This is what a real sim engine can do. Do you think I'm worried about a wrong prop pitch lever, a plane that doesn't perform correctly, brakes that don't work, or bad sound? Hell do you even think I'm worried about textures that don't load right? Heck no, because all of that stuff scratch the surface of what's underneath. And what's underneath is beyond amazing. There's more going on in a JU88 cockpit than every single plane in ROF combined. And don't even get me started on the DM. Last time I checked I could still lawn dart a spad into the ground at 200mph and the plane looks like it could actually be fixed. You can't even damage a cockpit in ROF. It takes 4 bullets, yes 4 bullets to kill a pilot in ROF. It doesn't matter if you hit him point blank in the head from a stationary gunner - 4 bullets every time. You know what it takes in 10 year old IL2 and new IL2? 1 bullet to the head. ROF just only recently introduced an effect to make it look like your plane was leaking fuel or smoking. Old IL2 has had stuff like this forever. The FM is ROF is very nice. It does feel like you are actually flying, even though there are several planes that have needed a FM revision for over 2 years now. So next time you even think about whining in here. Take it from someone who has one of the longest lasting dedicated servers on ROF and from someone who went through all the growing pains in that sim. Comparing the 2 is very laughable. One is an all around war sim. The other is, quite simply, an FPS plane sim featuring WWI planes. And what I've talked about just breaks the surface of what's under the hood of IL2COD. I'm not even getting into the never ending moving front line dynamic online campaigns, or how you can virtually script up ANYTHING you want to have happen in a mission. And all this stuff works now, even in it's buggy unfinished state. People have a very valid reason to complain for lots of bugs and problems. But I've been waiting for this for a very long time now, all because of what I wrote above. There's vehicle controls in options sections for a reason. This is going to be the ultimate all around on the ground and in the air sim in the future. No other sim will come close. No other sim can even do 1/2 of what this game engine can currently. Worried? Whining? Hell no. Enthusiastically waiting for the future and another patch. But hey, maybe you can go back over to the ROF forums and tell them they should at least be able to model the different machine guns on their planes. Aren't there only like 3 or 4 guns total in WWI fighters? Yet they all have the same rate of fire and same ammo? Let me guess, maybe after 4 years after release they'll fix that as well? Nah, probably not. They have to work on making compasses or fuel gauges to sell. Now even after all that you'd think I hate the game. Well I own every single plane and field mod. It is the most expensive sim I've ever played. But don't go and try to compare the 2 here. It's laughable. ROF plays much smoother than IL2COD, but I'd wager a guess that will soon change. |
#6
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Good post Bliss. I hope your right about COD too. i really really do.
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#7
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Just because I do not want to start next flamewar about who is better - I agree that clickable cockpit is very complex in COD, but it is not all about existing, missing, bugged features only. What I am trying to say all the time is the balance - balance between simulation and game. The formula is very easy:
Fun = simulation x game simulation is everything around - cockpit, weather, land, wind, FM, DM, radio etc. game is = UI, MP, campaign, career, squadrons etc. What I am saying is that the way of the perfect simulation and very bad game above it, is wrong business strategy. You can tak away dynamic weather(as we can know from meteo statistics, what was the weather each day of BOB) and give there better UI. So this is my point. It must be fun. this is the goal. People want to play - they do not want to fly with the totally simulated Hurri or Bf109... They want to fly like Clostermann, Hartman and others. Like these guys. And this is that crucial difference between ROF and CLOD now. But I am not saying ROF is better or not - for me personally it is, but who cares about my opinions - I am saying that the future WW2 sim should be focused primary on "fun" as I described. It is not easy, of course - that's what makes a game a legend. Now CLOD can be repaired, but content will just make it some kind of air Quake as previous IL2 series. Let's include there such nice offline campaign at least as beta campaign in ROF now. Everyone will be happy, whiner will shut up. Look, I dont know what happened during BOBSOW, CLOD development. Why Oleg left. His 2001 IL2 was a revolution. But not CLOD. I am just thinking that maybe someone ordered them to give that initial code to WOP and they started again from scratch. But they had no time and money left to move it to such level like you can visually see in WOP. I am just wondering what happened there. Last edited by Opitz; 07-22-2011 at 06:44 AM. |
#8
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To be honest, i dont think we will ever really know whats happened with COD.
Not unless you get Oleg, Luthier and maybe a few others round a table with a few bottles of vodka. ![]()
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#9
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if only we can have some info.... since the last patch we don"t know what they work on.... no news about an estimate date for patch....
really they miss a lot of communication. sincerely the last news with the team is really stupid. we want info no a familly album.... well hope luthier and co will learn to communicate better! |
#10
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What Bliss said, we will see where CLOD will be in a 2 years....Then we will JUDGE
all I said up till now is my CURRENT experience with the game and my OWN "feelings"... Last edited by Tvrdi; 07-22-2011 at 08:19 AM. |
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