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#1
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The textures still need much work. I only have one tile at the moment (well there are two ingame at the moment, but the other needs a lot of work) so most of the landscape is still just default textures. This is really just a proof of concept, and to post my little victory over the CloD bump mapping.
There is potential here to make a really nice landscape for CloD, but it will take time. PS- how are people feeling about the colours here so far? Last edited by Ekar; 07-20-2011 at 09:15 AM. |
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#2
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Images not showing Ekar?
__________________
Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy! |
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#3
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Looks like image upload is down atm.
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#4
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Quote:
i cant say i like cod much anymore now. i love texturing etc so i may help out but tbh if i could id (in a virtual way) smack that luthier accross the mouth for how he treats his european customers. Not to mention Nearmiss pulling an 8 page petition thread. Ive just about had enough of this farce of a sim. Last edited by Ali Fish; 07-20-2011 at 11:37 AM. |
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#5
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i think the colours are way better than the original ones,at least what i can see on those screenshots!
you are doing great! |
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#6
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Ali -
I've matched the colours to more closely resemble the originals in those screens. We can change them to something considered more realistic- when I finish the first tile you can have a play around with colour grading it if you like. The bump is a little too pronounced as well, as you mention. My first reaction to the original bump maps ingame was that they too looked a bit extreme. I can easily tone it down and may even be able to tease some more detail out as well. It's just a first run. What I really wanted to do with these textures was get away from the 'every field is a different colour' look that the originals had, and also generally make things look more 'photographic'. Those two things could not be done working on the original tiles themselves. I also aim to play around with making each tile texture a little more unique, and show different kinds of landscape features... hopefully put to better use the four tiles as at the moment they all look very similar. Like you, I really enjoy the modding process- and if all games were perfect already, there wouldn't be much for modders to do. I've certainly spent more time modding CloD than actually playing it. edit: David- yeah, I don't mind the colours as they are now. To me it looks kind of 'summery'. As I say above, different tiles will probably emphasise different colours once done- some more/less irrigated, some denser/less dense in terms of agriculture, abandonded or more natural fields. That kind of thing. I have quite a lot of material to work with. Last edited by Ekar; 07-20-2011 at 04:36 PM. |
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#7
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great effort there and you just might be on the track of something, but, you seem to have lost a lot of "light" in the concept
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#8
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What do you mean by 'light', Wolf Rider?
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#9
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Could u please post a external view picture,too.
It looks quite good Thanks for your work God bless you |
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#10
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From what I can see, those look excellent! My only concern would be an apparent lack of what I might term 'burnished' fields, which look like they've been bleached golden by the sun. Such colours are typical of summer. Having said that, some external shots could soon disprove this
What you've done is miles ahead of the teams effort. If the trees could be reworked, the landscape could look awesome. |
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