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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
| View Poll Results: Acccuracy and preference for moded vs current tracers | |||
| I think we should immediately use the "new" tracers. |
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19 | 14.18% |
| I think with some more work the "new" tracers should be used. |
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50 | 37.31% |
| Indifferent to the tracer effects/possible effects. |
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35 | 26.12% |
| I like the current tracers. |
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30 | 22.39% |
| Voters: 134. You may not vote on this poll | |||
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#1
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If you'd said you didn't think it was worth including, or that you don't want it including or that you're 100% happy with the CoD tracers then I would have let it go, that's your opinion. I have no problem with that. None. When you are telling me that 'my' theory is wrong when its demonstrably right, then I'll defend it. 'O' is an example of the outline of a circle. Colour it in, guess what? it's still a circle. Why are you even arguing this point? |
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#2
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You have nothing to defend because when you are firing a weapon you do not focus on the round coming out of the weapon and therefore any thought about what that looks like is completely moot.
It's as if this entire conversation is completely over your head. And yes I'm completely happy with COD tracers because they are one of the few I've ever seen in a game that actually look realistic. And why would I ever say what you are wanting is worth including? It's not worth including because if you are 1st of all, firing a weapon with live ammunition, and 2ndly at a target, if you are sitting there trying to watch the rounds instead of the target, you shouldn't even be allowed to hold a gun in the 1st place. And the way they look is not my opinion. It's fact. You should let it go because you don't know what you're talking about. And your back peddling on the issue shows just that. |
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#3
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Here's a video showing what I think winny means. The tracers seemingly curves away.
It's quite obvious at 1:23 and 6:55. Some skilled formation flying at 7:23 too. Overall a good guncam video (except that some moron thought there was a need for music to dramatize it) if a bit grim when you consider what it is you're watching. Is this in the game already? Last edited by yellonet; 07-16-2011 at 09:49 PM. |
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#4
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I'm not back peddling. So in your opinion tracers stay straight no matter what movement occurs at the viewing end? That just shows ignorance of some very basic rules. If they dont bow slightly they are breaking the laws of physics. If you are flying in a tight right hand turn firing your guns in cod you can see the tracer go off screen to the left. This means that they must be moving right to left and if there is movement right to left this has to effect the streaks angle as the dot of light has to draw the streak at 180 degrees to the movement across the eye/screen. If you draw out 5 'frames' from cod and trace out the starting point and end point and 3 points between of the dot of light, accounting for sideways movement, you get a curved path. At any point along this path the streak must be inside it because thats where the dot of light went. CoD is in effect drawing in light where it has never been. I 100% know what I'm talking about. You just don't get it. Like I said I'm not asking for anyone to implement this in game. This about what I can prove that happens against what you say doesn't. |
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#5
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Yes tracers stay straight. Why do you think a sniper rifle can and will hit someone at over 1 click away? Because the path of a speeding bullet is a very straight line. It doesn't matter if I'm wearing a ballerina suit and smoking pixy dust. That bullet will always go straight. As far as what you SEE is changing, for the upteen time, THIS HAPPENS IN GAME. Pull some G's and you'll get bending light to your visual view, based EXACTLY on how you are turning, climbing, or diving while firing.
So you can't ask for someone to implement something in game that is ALREADY THERE. Good god. |
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#6
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Exactly.
Bullets do have a trajectory in the form of an arc. They rise after exiting the barrel then fall off (down) after some distance (100s of yards in the case of rifles and heavy machine guns). Bullets do not curve to either side no matter how fast the barrel is traversing. Once it leaves the barrel it travels in a straight line. They are not like baseballs that can be made to curve mid flight because of aerodynamic effects on the stitching on the ball's cover. Bullets spin at a high rate for a reason. This is to make them stable in flight so they go straight.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#7
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My main concern with the current tracers effect is its way too clean looking.
I would imagine in real-life a tracer would have a sort of burn-in effect on your eyes where you would see an afterimage of the tracer which would make it appear longer with a fading trail. The tracer rounds in ArmA 2 are like this and to me it looks more like the real-thing. I'm only just going off things that I've seen that are really bright such as burning magnesium and welding, but I imagine tracer rounds would be very similar. |
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#8
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I agree... a fading out, not a tapering off
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#9
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#10
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Could someone please create a movie of this effect in the game, I have not seen it.
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