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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Acccuracy and preference for moded vs current tracers
I think we should immediately use the "new" tracers. 19 14.18%
I think with some more work the "new" tracers should be used. 50 37.31%
Indifferent to the tracer effects/possible effects. 35 26.12%
I like the current tracers. 30 22.39%
Voters: 134. You may not vote on this poll

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  #1  
Old 07-16-2011, 05:53 PM
winny winny is offline
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Quote:
Originally Posted by SYN_Bliss View Post

If you are right behind a tracer, it looks like a dot, not a circle. The streak effect in the eye is ONLY (let me reiterate this for the 1000X) Only is going to happen if you are FOCUSING on that individual round. NEVER will it happen if the round simply comes into your vision.
What shape is a tracer round from behind? Circular. What shape is a dot? Circular. I didn't say sphere. (Very petty too)

So you're saying that you can only see tracers that you are focusing on?

How does a 'dot' of light that is travelling across the back of your eye not leave a trail? If you're focused on it or not.

I'm not lobbying, I don't care if it's included or not, as you mentioned the current ones are quite good . It's merely an observation.

I'm actually just defending my argument.

It's a fact that the streak should always be at 180 degrees to the movement across the screen and it's length dictated by the relative speed across the screen, there is no depth involved the dot just gets smaller and dimmer. CoD sometimes breaks this rule, ever so slightly - all I was doing was trying to explain the subtle difference that some people have picked up on.

It's the constant 'you don't know what you are talking about' posts that make me want to reply.
All I need to understand is that bright light leaves a trail behind it when it moves. Then work out the path it would take relative to the camera/eye/screen.

Last edited by winny; 07-16-2011 at 06:25 PM.
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Old 07-16-2011, 06:15 PM
ATAG_Bliss ATAG_Bliss is offline
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Oh boy. Here's an example of a circle ( O ). Notice how the inside is void. A tracer from behind does not look like that as it has no void.

The streak effect I was referring to is the effect YOU were talking about. (Remember your flashlight / candle analogy?) That only can happen if you are trying to focus on a single round.

Who said a dot of light didn't have a trail? A tracer produces a streak of light meaning not just a dot (depending on your offset position) And once you actually fire them, you'll realize that the front of that trail and the back of that trail look virtually identical (aka a straight line). And that line is there because your eyes are not good enough to simply focus on an object moving at that rate of speed. That's why once you TRY to do this that line can get all sorts of goofy looking.

I'm done arguing. This is pointless.
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  #3  
Old 07-16-2011, 07:01 PM
winny winny is offline
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Quote:
Originally Posted by SYN_Bliss View Post
Oh boy. Here's an example of a circle ( O ). Notice how the inside is void. A tracer from behind does not look like that as it has no void.

The streak effect I was referring to is the effect YOU were talking about. (Remember your flashlight / candle analogy?) That only can happen if you are trying to focus on a single round.

Who said a dot of light didn't have a trail? A tracer produces a streak of light meaning not just a dot (depending on your offset position) And once you actually fire them, you'll realize that the front of that trail and the back of that trail look virtually identical (aka a straight line). And that line is there because your eyes are not good enough to simply focus on an object moving at that rate of speed. That's why once you TRY to do this that line can get all sorts of goofy looking.

I'm done arguing. This is pointless.

If you'd said you didn't think it was worth including, or that you don't want it including or that you're 100% happy with the CoD tracers then I would have let it go, that's your opinion. I have no problem with that. None.

When you are telling me that 'my' theory is wrong when its demonstrably right, then I'll defend it.

'O' is an example of the outline of a circle. Colour it in, guess what? it's still a circle. Why are you even arguing this point?
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Old 07-16-2011, 07:25 PM
ATAG_Bliss ATAG_Bliss is offline
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You have nothing to defend because when you are firing a weapon you do not focus on the round coming out of the weapon and therefore any thought about what that looks like is completely moot.

It's as if this entire conversation is completely over your head.

And yes I'm completely happy with COD tracers because they are one of the few I've ever seen in a game that actually look realistic.

And why would I ever say what you are wanting is worth including? It's not worth including because if you are 1st of all, firing a weapon with live ammunition, and 2ndly at a target, if you are sitting there trying to watch the rounds instead of the target, you shouldn't even be allowed to hold a gun in the 1st place.

And the way they look is not my opinion. It's fact. You should let it go because you don't know what you're talking about. And your back peddling on the issue shows just that.
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Old 07-16-2011, 08:46 PM
yellonet yellonet is offline
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Here's a video showing what I think winny means. The tracers seemingly curves away.
It's quite obvious at 1:23 and 6:55.
Some skilled formation flying at 7:23 too.
Overall a good guncam video (except that some moron thought there was a need for music to dramatize it) if a bit grim when you consider what it is you're watching.
Is this in the game already?


Last edited by yellonet; 07-16-2011 at 08:49 PM.
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  #6  
Old 07-16-2011, 08:52 PM
winny winny is offline
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Originally Posted by SYN_Bliss View Post
You have nothing to defend because when you are firing a weapon you do not focus on the round coming out of the weapon and therefore any thought about what that looks like is completely moot.

It's as if this entire conversation is completely over your head.

And yes I'm completely happy with COD tracers because they are one of the few I've ever seen in a game that actually look realistic.

And why would I ever say what you are wanting is worth including? It's not worth including because if you are 1st of all, firing a weapon with live ammunition, and 2ndly at a target, if you are sitting there trying to watch the rounds instead of the target, you shouldn't even be allowed to hold a gun in the 1st place.

And the way they look is not my opinion. It's fact. You should let it go because you don't know what you're talking about. And your back peddling on the issue shows just that.

I'm not back peddling.

So in your opinion tracers stay straight no matter what movement occurs at the viewing end? That just shows ignorance of some very basic rules.

If they dont bow slightly they are breaking the laws of physics.

If you are flying in a tight right hand turn firing your guns in cod you can see the tracer go off screen to the left. This means that they must be moving right to left and if there is movement right to left this has to effect the streaks angle as the dot of light has to draw the streak at 180 degrees to the movement across the eye/screen.

If you draw out 5 'frames' from cod and trace out the starting point and end point and 3 points between of the dot of light, accounting for sideways movement, you get a curved path.

At any point along this path the streak must be inside it because thats where the dot of light went. CoD is in effect drawing in light where it has never been.

I 100% know what I'm talking about.

You just don't get it.

Like I said I'm not asking for anyone to implement this in game.

This about what I can prove that happens against what you say doesn't.
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Old 07-17-2011, 12:34 AM
ATAG_Bliss ATAG_Bliss is offline
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Yes tracers stay straight. Why do you think a sniper rifle can and will hit someone at over 1 click away? Because the path of a speeding bullet is a very straight line. It doesn't matter if I'm wearing a ballerina suit and smoking pixy dust. That bullet will always go straight. As far as what you SEE is changing, for the upteen time, THIS HAPPENS IN GAME. Pull some G's and you'll get bending light to your visual view, based EXACTLY on how you are turning, climbing, or diving while firing.

So you can't ask for someone to implement something in game that is ALREADY THERE. Good god.
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Old 07-17-2011, 03:55 AM
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ElAurens ElAurens is offline
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Exactly.

Bullets do have a trajectory in the form of an arc. They rise after exiting the barrel then fall off (down) after some distance (100s of yards in the case of rifles and heavy machine guns). Bullets do not curve to either side no matter how fast the barrel is traversing. Once it leaves the barrel it travels in a straight line.

They are not like baseballs that can be made to curve mid flight because of aerodynamic effects on the stitching on the ball's cover. Bullets spin at a high rate for a reason. This is to make them stable in flight so they go straight.
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Old 07-17-2011, 09:51 AM
winny winny is offline
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Quote:
Originally Posted by SYN_Bliss View Post
Yes tracers stay straight. Why do you think a sniper rifle can and will hit someone at over 1 click away? Because the path of a speeding bullet is a very straight line. It doesn't matter if I'm wearing a ballerina suit and smoking pixy dust. That bullet will always go straight. As far as what you SEE is changing, for the upteen time, THIS HAPPENS IN GAME. Pull some G's and you'll get bending light to your visual view, based EXACTLY on how you are turning, climbing, or diving while firing.

So you can't ask for someone to implement something in game that is ALREADY THERE. Good god.
How many times have I said that the bullet goes straight? Quite a few!

Forget about what the bullet is doing in 3D, its irrelevant, it's the path across the screen that matters.

I'm not takling about the cause, I'm talking about the effect.

It's not already there. The ones in game dont curve, it's a secondary effect created by the rendered streaks, in effect, tracer off the tracer.

Why are you shouting at me ?

I assure you I'm not stupid.

You've gone from telling me that what I said does not happen, to now say it's already in the game.. Despite the fact that according to you it doesn't happen.

Last edited by winny; 07-17-2011 at 10:07 AM.
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