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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Acccuracy and preference for moded vs current tracers
I think we should immediately use the "new" tracers. 19 14.18%
I think with some more work the "new" tracers should be used. 50 37.31%
Indifferent to the tracer effects/possible effects. 35 26.12%
I like the current tracers. 30 22.39%
Voters: 134. You may not vote on this poll

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  #1  
Old 07-16-2011, 03:00 PM
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ElAurens ElAurens is offline
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And now we get to the crux of this issue.

Gamers, like winney, want SFX, and will totally discount a professional's real world experience.

There is no room for Hollywood SFX in a simulation.

I can't wait for the new sound engine and complaints that the weapons don't sound right. Well, here is a clue to start chomping on, firearms in movies sound nothing like real weapons being fired.

Thank you SYN_Bliss for your post and putting sanity into this issue.

[/thread].
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Old 07-16-2011, 03:20 PM
winny winny is offline
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Quote:
Originally Posted by ElAurens View Post
And now we get to the crux of this issue.

Gamers, like winney, want SFX, and will totally discount a professional's real world experience.

There is no room for Hollywood SFX in a simulation.

I can't wait for the new sound engine and complaints that the weapons don't sound right. Well, here is a clue to start chomping on, firearms in movies sound nothing like real weapons being fired.

Thank you SYN_Bliss for your post and putting sanity into this issue.

[/thread].
No SFX? Ok, so just model dots of light. Tracer by it's very nature is an effect. If you're happy with the current tracers then fine. They do however, defy the laws of physics, but it's only a game.

I'n not arguing for hollywood, i'm arguing for realism. No amount of 'i've fired 1000's of tracers' type posts can change some very basic laws of the natural world.

Last edited by winny; 07-16-2011 at 03:32 PM.
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Old 07-16-2011, 03:28 PM
skouras skouras is offline
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if SFX can represent the RL
Then fine with me
i'm looking for a close as its gets not an arcade style good looking picture


Salute..
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Old 07-16-2011, 03:31 PM
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Winny, enough with the pseudo science OK?

You are lobbying for a special effect designed in the manner that pleases your eyes and perception. It doesn't seem to matter to you that many folks who have seen the real thing are arguing that what we have is basically correct. You want it your way.

Have you ever fired a weapon winny?
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Old 07-16-2011, 04:39 PM
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Hi El, can I just ask your opinion of my point above and also if you think from r/l that the tracers are too thick for their calibre and also if they should decay, losing brightness as they dirperse in the distance? Currently they all look too thick and perfect (imho) and show no visible decay while the tracer is burning, they all seem to burn out equally and vanish, surely it should have a more evident decay. MP
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Old 07-16-2011, 04:54 PM
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Why do people think that calibre is relevant, the point of light is a glow produced by a phosphor based substance, it burns bright and bigger than the calibre, that phosphor also burns at constant rate like a match so its all or nothing, it just burns and dies suddenly, and tracer rounds 'will' appear as a streak of light even if viewed from directly behind...at least initially when the round has just left the muzzle, when the round gets further down range the streak becomes a point and then it just dies.
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Old 07-16-2011, 05:21 PM
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Quote:
Originally Posted by bongodriver View Post
Why do people think that calibre is relevant, the point of light is a glow produced by a phosphor based substance, it burns bright and bigger than the calibre, that phosphor also burns at constant rate like a match so its all or nothing, it just burns and dies suddenly, and tracer rounds 'will' appear as a streak of light even if viewed from directly behind...at least initially when the round has just left the muzzle, when the round gets further down range the streak becomes a point and then it just dies.
Thanks, saved me the trouble.
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Old 07-16-2011, 05:36 PM
winny winny is offline
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Thanks, saved me the trouble.
I never said there was no streak, just that its angle is off. That's all.
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Old 07-16-2011, 05:11 PM
winny winny is offline
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Quote:
Originally Posted by ElAurens View Post
Winny, enough with the pseudo science OK?

You are lobbying for a special effect designed in the manner that pleases your eyes and perception. It doesn't seem to matter to you that many folks who have seen the real thing are arguing that what we have is basically correct. You want it your way.

Have you ever fired a weapon winny?
I have fired a weapon. Not that it matters, i was pretty stationary at the time thought.
It's not pseudo science. It's simple geometry.
It's not my way, it's physics.
I don't want it the way i described, i just suggested it.

If you can tell me which part of my pseudo science is wrong i'll happily admit i'm wrong.
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Old 07-16-2011, 05:27 PM
fireflyerz fireflyerz is offline
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What a nana.
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