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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
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#1
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my only advice would be, try lower rpms and always keep the engine temperaturebetween 200° and 250°.
i personaly never swith to course pitch, i always stay in fine and control the rpm with throttle. and yes, in the british planes (Tiger Moth i dont know) full rich mixture is 3D cockpit lever full back, with whatevercontrol setting you get this. Digital info mixture reading is 0% (or mixture bar down) than ! |
#2
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My thinking is: governor failures are because oil at the right temperature is not getting to the pitch mechanism; gasket failures are because oil or cylinder pressure or temperature is too high (maybe because I'm running at too low revs for the throttle setting); carburetta failures because it needs heat.
But maybe that's too simplistic? I did notice, when incorrectly running too lean, that it was impossible to have oil temps and cylinder temps both correct. 56RAF_phoenix |
#3
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there is no governor (at least that is my understanding how propellers are working......), the Blenheim IV has no CSP, only a two speed propeller.
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#4
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Ive looked hard at all the advice listed in previous posts please please can someone who is an expert post..a concise..takeoff ,level flight,and combat settings for this plane...TY a head of time
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#5
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I've tested the blenheim for quite a long time, (because it's the only red bomber) and came up with some "interresting" issues:
I've put this results in another bug explanatory thread but I think it will be usefull to put it here aswell CEM: Mixture doesn't work at all. I tested it high and low and it's have no effect on temperature, exhaust gas, fuel consumption or anything. And when you set the throttle to 0 no mather what mixture settings you have, it will exhaust black smoke. Also the lever works inversely like in the hurricane. Prop pitch seems to be two stage in the 3D modell. (on 0 pitch input it turns right to a more featherd position, on anything else than 0 it turns left to its takeoff position. You can observe it when the engines are stoped) However, it have a full effect on rpm in different positions (not just two stages) as I measured: Throttle 75 % IAS 200-210 mhp Height 8000ft Radiator 100% Carburetor heat 100% Pitch % / RPM 100 / 2660 75 / 2520 50 / 2320 25 / 2120 0 / 1760 Carburetor heat seems to work inversely. In 100% you'll get less engine temperature then in 0% Throttle 50 % Pitch 75% IAS: 150-160 mph Height: 8000 ft Radiator 100 % Carburetor heat % / Engine temperature °C / RPM 100 / 201 / 2260 75 / 203 / 2290 50 / 208 / 2340 25 / 221 / 2380 0 / 233 / 2480 Also the carburetor heat controll lever labeld as "AIR INTAKE SHUTTER" (Don't really know how it suppose to work on this airplane) Boost cut-out doesn't have any effect on engines at all. Other: Tailwheel is fixed about 30° to the right when you strat on the ground, making taxiing and straight takeoffs almost inpossible. Althought the following are not direct part of operation limits and checklist, could be usefull to know: Blenheim mk IV bombsight problem: If you fly for example at 6000 ft with 190 mph TAS level flight and you give this parameters to the bombsight, it points approx 3 miles closer then the actual impact point. So i adjusted the input settings to find the correct impact point and here are the results: Scenario 1: Adjusting the airspeed with correct altitude to find the correct inpact point: Fligth conditions 3000 ft 190 mph TAS: Set height to 3000 ft set speed to 90 mph Fligth conditions 6000 ft 190 mph TAS: Set height to 6000 ft set speed to 110 mph Scenario 2: Adjusting the altitude with correct airspeed to find the correct inpact point:: Fligth conditions 3000 ft 190 mph TAS: Set speed to 190 mhp TAS the height input is 12000 ft Fligth conditions 6000 ft 190 mph TAS: Set speed to 190 mhp TAS the height input is 16000 ft Also when you set the airspeed you'll see the speed setter wheel turning in the right lower part of the bombing sight. It have a scale from 100-260 I belive it's in mph, but it turns uncorrectly. Althougt the bar/lath in the left upper section of the sight have a scale between 90-310 mph. The wheel turns like this: set with keys / Indicated in the wheel: 90 / 258 100 / 120 110 / 155 120 / 190 130 / 225 140 / 258 And so on in the same pattern, so you can turn it arrond 3 times. I belive it is pretty wierd... The last minor issue I found that when you press shift+F1 to look into the sight it's focusing on the right side bar, which is the "minutes to 60 miles" indicator. I would rather look on the left side bar which is "airspeed in mph x 10" or make it switchable. Also i tried the BR.20s bombsight, which works just like the Blenheim sight, and it's works perfect. Also the He-111s and the Ju-88s bombsights works as they should in my observations. These results were taken in the previous 1.01 patch but seems all are valid in 1.02 aswell (in my observation). Last edited by Mechanist; 07-31-2011 at 04:26 PM. |
#6
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My squadmate 56RAF_talisman has answered the question on failures on climb out.
The answer is never to go above 4 lbs boost during takeoff and switch to coarse pitch as soon as 120 mph is reached. Once on coarse pitch, keep to about 0 lbs boost. It flies beautifully then. 56RAF_phoenix |
#7
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Many car engines use diverted air warmed by the cooling fins or radiator to provide warmer air for the carb. I suspect that's happening here. 56RAF_phoenix |
#8
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I never got off the ground once (mainly because I have a single throttle and struggle to steer, then overheat one of the engines)! But I can confirm that engine temperature between 200°C and 250°C. Over 250°C and you blow the cylinder head. Certainly, after taxiing, it often pays to sit and let the engines cool to a little above 200°C to give plenty of margin for takeoff. I struggle to believe the heat capacity was so low that the temps would vary that much. If it were that important and variable, the gauges would be in front of the pilot! I also think Mechanist is onto something: Quote:
56RAF_phoenix |
#9
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actually, the Blenheims CEM is of that kind i wish EVERY developer would have to fly it for ,lets say, 10 missions (with a groundstart and at least one change from fine to coarse pitch every mission
![]() perhaps that would let them think again...................... With this being the only british bombcarrier - i dont see good things for any comming online "war" with the BoB scenario . The whole radial's CEM have to be looked in again IMHO. |
#10
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okay, so what the freeek am I doing wrong? I can't seem to be able to load bombs (or get them to drop) on this thing -.-
After getting familiar with that diva, spending a few hours to get that big old gasket-blowing thing in the air and fly comfortably, I thought "hay, now let's bomb something". Not. I've done a.. well.. standard load-out in the options/plane menu with red tracers and 4x250lbs bombs (it's over max. takeoff limit then). So I tried, and tried, several times, then scoured the forums and found out that the loadouts are STILL not working in stock quick missions (I did the cross-country one). Okay, next step: FMB. I set up a quick route to bomb the Boulogne harbor, set my loadout done earlier in the plane options, and changed fuel loadout to 90% to bring T/O weight down to below the max. So I flew to Boulogne - I couldn't change fuel loadout in the preflight screens, and everything was greyed out(again) but in the air, I tried my guns, which had red tracers by now. Good sign, but I still couldn't bomb in any way... Could someone please give me a step-by-step checklist to get (droppable) bombs on that thing? That would be great, while we wait for a fix...again. Oh, and what about the bombsight? I figure that (after entering ALT and TAS) you've got to get the target into that little ring mounted on the rails, then drop, right? P.S.: Also, when throttling down to sink before landing, I somehow freeeked my engines.. they didn't rev up properly anymore (when going to fine pitch for landing approach) and delievered no more power, leading to a crash 200m before the landing strip ![]() P.P.S.: Do I have to switch on the autopilot for my tail-turret gunner? Or is that done automatically and he becomes active when bandits are near? Last edited by Redroach; 08-05-2011 at 03:51 PM. |
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