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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Acccuracy and preference for moded vs current tracers
I think we should immediately use the "new" tracers. 19 14.18%
I think with some more work the "new" tracers should be used. 50 37.31%
Indifferent to the tracer effects/possible effects. 35 26.12%
I like the current tracers. 30 22.39%
Voters: 134. You may not vote on this poll

 
 
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  #11  
Old 07-16-2011, 09:40 AM
winny winny is offline
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Quote:
Originally Posted by SYN_Bliss View Post
Except your whole argument is flawed. The tracers appear as streaks of light, offset of the weapon, because the speed of the round produces a streak of light. It doesn't matter where you are positioned one IOTA. That streak of light coincides DIRECTLY with the path of the bullet being fired and your perception is such. The only time you will ever see dots is if you are directly behind the weapon being fired. Your perception may change if you are trying to focus on a single round being fired, but the game shows tracer rounds as if you are focusing on the target you are firing at (which is exactly what you should be doing 100% of the time when you fire a weapon).

As someone who specifically trains the special forces on weapons, even more specifically, machine guns, I've seen and fired more rounds of various amounts of ammunition in a single work day than most will ever in their whole life. I know EXACTLY what they look like being fired from virtually every type of situation.

The tracers in game look fine. You're used to Hollywood effects. Stop thinking that you want to focus a specific round. You never do that when you are firing a weapon and that is the ONLY way what you are saying would EVER happen. And that's why your arguments over at SimHq about staring at a flashlight,pen, candle and waving it around don't hold any water. Once you realize that you don't focus on what's coming out of the weapon, but instead, the target you are firing at, it should start making sense to you.

What we have in game can never be truly 100% accurate simply because the game is shown across a 2d screen in the same exact fashion as a video camera. If you are looking down the sights on a target, virtually everything else is not in focus. In an airplane this effect is much much less, but still present. The game has 100% of your viewing angle perfectly focused all the time, but as stated over at SimHq, this is simply because of hardware limitations. But what we have now, is more correct that some zig zag bs tracer that you want from a movie. Star Wars at least got them right. And if you didn't know "the blaster" in Star Wars came about after watching tracer ammunition. It's modeled directly from a tracer round. So when someone says star wars tracer rounds, I laugh and think to myself, this is actually a compliment.
My argument is not flawed, you just don't get it.

It is a physical impossibility for a point of light that is moving away from you, whilst you are moving left to right, to trace a straight line over your retina. Explain to me how they would stay straight if you are so sure. Like I said cods light trails always stay at 180 degrees to the line of flight. If you actually bothered to work this out you'd realise that a light trail always has to be at 180 degrees to the 'percieved' movement. It's a very subtle difference.

Again, the tracers in cod (and most games) behave as if they have a physical tail. They dont. The tail only exists in the eye and it would be impossible to keep every round in focus if you were looking through the sight with an infinite focal depth, like in CoD. Therefore the path they trace over your eye would only be perfectly straight if you were still. It's a simple fact.

Last edited by winny; 07-16-2011 at 11:50 AM.
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