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Old 07-14-2011, 04:50 PM
Bat*21 Bat*21 is offline
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True, but the I-400 would be the one I'd like to see in the sim.
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Old 07-14-2011, 09:25 PM
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True, but the I-400 would be the one I'd like to see in the sim.
The I 400 never sailed with it's intended aircraft, or on it's intended mission (attack of Panama Canal).

The other classes of IJN subs would be more useful.

But I't take anything I can get.
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Old 07-14-2011, 09:45 PM
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I think with some of the '46 aircraft in the sim, we can allow a bit of artistic license on the Pacific front too....
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Old 07-15-2011, 11:27 AM
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Oh I agree with that.

But then we would need a Rita, Kikka and Shinden.

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Old 07-15-2011, 12:24 PM
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and why not?

I'm in no position to make demands, but I feel the experimental weapons on the Pacific front have been rather neglected.



Had another thought too, maybe a USN variant of the P-80, with arrestor hook etc?
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Old 07-16-2011, 03:04 PM
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Please, please, please do something about the ability of gunners, both human and AI, to fire accurately (or at all) while the airplane is maneuvering violently.

I'm so sick of taking hits from inverted bombers pulling 5 "G's".

Does anybody really think this kind of thing as at all reasonable? And it's been like this for how long?

It's long past time for this incredible oversight to be addressed.


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Old 07-16-2011, 04:45 PM
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This is one of the best things about Cliffs of Dover.

The AI gunners behave like humans under stress and not robots from the planet Argus 9.

You can attack BF 109s and actually have a chance in a stern attack, unlike in IL2 where they snipe you from great distance. In fact all encounters with aircraft that have flexible gunners stations are far more realistic in Cliffs than IL2, and result in far more historical outcomes. (110s get slaughtered, as in real life).
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
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Old 07-16-2011, 08:51 PM
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Originally Posted by idonno View Post
Please, please, please do something about the ability of gunners, both human and AI, to fire accurately (or at all) while the airplane is maneuvering violently.

I'm so sick of taking hits from inverted bombers pulling 5 "G's".

Does anybody really think this kind of thing as at all reasonable? And it's been like this for how long?

It's long past time for this incredible oversight to be addressed.


I.D.
Sorry but you make it sound like it's this really easy thing to fix and that by throwing a switch it'll be done. How dare people not throw the switch. That isn't how it is.

AI programming is not the easiest thing... Cliffs of Dover had a totally different AI implementation from the ground up and that's why that system is so much better than the way the AI gunners in IL-2 behave. I know stuff has been worked on in the past and probably will be worked on in the future... but it isn't an easy thing.
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Old 09-21-2011, 04:48 PM
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Quote:
Originally Posted by idonno View Post
Please, please, please do something about the ability of gunners, both human and AI, to fire accurately (or at all) while the airplane is maneuvering violently.

I'm so sick of taking hits from inverted bombers pulling 5 "G's".

Does anybody really think this kind of thing as at all reasonable? And it's been like this for how long?

It's long past time for this incredible oversight to be addressed.


I.D.
This is a long standing issue, and if I recall correctly there will be several AI changes to 4.11.

Other long standing AI issues include the ability of AI to see through their own plane, clouds and the dark of night, making it impossible to "bounce" them, and making nightfighting missions somewhat unbalanced. Their evasion tactics consist of endless aileron and barrel rolls, and if your wingmen follow you in for landing they often crash into the ground, or yourself. Also their speed and manoeuvres are somewhat superhuman, given that no one could pull all the g's the AI pull and still be able to fight.

The G-limits where IMHO the best change to IL2 in a long time, and has made it much better, but AI programming is very difficult so I don't know what issues can be addressed or not.

Last edited by Tempest123; 09-22-2011 at 04:30 AM.
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