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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
| View Poll Results: Acccuracy and preference for moded vs current tracers | |||
| I think we should immediately use the "new" tracers. |
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19 | 14.18% |
| I think with some more work the "new" tracers should be used. |
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50 | 37.31% |
| Indifferent to the tracer effects/possible effects. |
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35 | 26.12% |
| I like the current tracers. |
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30 | 22.39% |
| Voters: 134. You may not vote on this poll | |||
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#1
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Hmmm, so funny. If one mentions the propeller disk everyone jumps you and tells, that in real life the propellers are invisible and what we see on telly is caused by framerates - okay, I get it.
But when talking 'bout tracers, suddenly movie effects are ok??? Tracers doesnt look like they do in game - it is again framerate that causes long laser effects... Again, and now I will seek cover, the tracers in Il-2 wings of prey, they seems to have got it almost right - so why can't it be in this game??? |
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#2
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I'm well aware about the lenght of tracer is determinated by frame rate and shutter-speed and other factors. I accept all is said about in the past, is technically correct and convincing. i'm aware the video I posted has a relative valor for this discussion cause the gatling is not comparable with spitfire armament etc. If u assure me the ingame (modded or non modded) tracer effect are 100% lifelike, however I'dont like them, it give me the impression of a banal visual phenomenon even if full real. I'd like some cinema fx even if not full realistic. I find nothing wrong in 'warming up' the game ambience with some (well calibrated) effects.
Just my thought Cheers |
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