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Performance threads All discussions about CoD performnce |
View Poll Results: So what texture sizes do you use ??? | |||
Original |
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62 | 60.19% |
High |
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18 | 17.48% |
Medium |
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23 | 22.33% |
LOW |
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0 | 0% |
Voters: 103. You may not vote on this poll |
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#1
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Last edited by KG26_Alpha; 07-13-2011 at 08:17 PM. |
#2
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well this is what im looking at ingame with reduced textures. and colour changes, ill try get some comparitive shots.
france ![]() england ![]() ![]() Last edited by Ali Fish; 07-13-2011 at 08:20 PM. |
#3
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great pics
Ali is this on original or high i would like to see it on original if this is not ![]() |
#4
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this is half size texture and colour changes vs the Originals. at max settings possible. The detail loss from halfing the textures is negligable on my system. its only just daawned on me that i should use a static camera ingame to create comparison shots. maybe next time.
![]() Last edited by Ali Fish; 07-13-2011 at 10:19 PM. |
#5
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"High" texture in a GTX 560 Ti 1GB VRAM, until Ali Fish Mod with reduced textures size and colour tweaks become official!
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#6
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what i think is happening is kinda weird, im not really getting any FPS increase but im positive the stuttering isnt quite as bad, i usually use medium for some stability on my GTX280 card. i can achieve similar stability with High setting and half size textures. i believe all im proving that this texture setting is essential based upon how powerfull the graphics card is to be quite honest.
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#7
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That's why we can't see big gains in FPS, but a lot of redution in texture streaming resulting in stutters. You are in the right path, because the bigger trouble in CloD is the bad stutters in high quality texture settings... Maybe if you invest lowering the "less important" textures quality/size you can really do the trick! |
#8
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Here's the problem "I" see here in these comparisons. I have flow extensively over the South East of England around 3000 - 4000ft over a 20 year period, with the realization we are not going to get photorealistic 3d scenery just yet ![]() The original textures look better than the ones you have modded in relation to the time of day and season. Now the reason I say this is that the ones you have done look like they have had a polarizing filter applied, or looks like I'm wearing sunglasses. I really think because of different graphic setups, monitors and peoples different eyesight, it would be better to have a "saturation slider" to adjust to the persons taste the way the landscape looks. I have posted lots of pictures here and emailed in the past asking for corrections, but with no luck from Oleg and 1C (back then), Oleg being a keen amateur photographer, may know what he's talking about in the technical side of things, but I know what I have seen with my own eyes over my own country in all different seasons and weather conditions, and to be told by them "thats the way it is no changers we know best" , the only option left is to allow users to adjust it themselves to suit what they consider to be correct. As for the texture/stutters/lagging etc etc I'm not convinced its all to do with the sizes of them either. Perhaps some testing with the original textures downsized, but left as they look, to see if FPS improves at all. Last edited by KG26_Alpha; 07-14-2011 at 04:12 PM. |
#9
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completely agree. colour wise all i did was desaturate it somewhat, too much infact. also agree on the texture sizes not doing much but they should in theory.
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#10
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Core.dll ........... ? Last edited by KG26_Alpha; 07-14-2011 at 04:46 PM. |
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