![]() |
|
|||||||
| Performance threads All discussions about CoD performnce |
| View Poll Results: So what texture sizes do you use ??? | |||
| Original |
|
62 | 60.19% |
| High |
|
18 | 17.48% |
| Medium |
|
23 | 22.33% |
| LOW |
|
0 | 0% |
| Voters: 103. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Wonderful idea, I am sure that a reduction from 2048 to 1024 regarding texture resolution would already lead to a huge improvement with little loss of quality... I think the textures would still look better than on medium with this decrease in resolution...
|
|
#2
|
|||
|
|||
|
Medium setting.
|
|
#3
|
|||
|
|||
|
ive just halfed all the scenery based texture. and theres definetly some difference ! loading time has been cut to about 1/4 of the original time and ingame the stutter is reduced for me so far(but not eliminated). i think if i reduce the normal map details to half too and well nobody could actually argue against the performance increase v visual loss. i dont appear to be getting any FPS increase however. another aspect im seeing is a smoother scenery visually.
conclusion so far is that there is severe strain going on somwhere .possibly an issue with how these textures are being streamed in and out of the memory and not so much the amount of texture calls for massive files. i was fine with medium before, now when i set high with the reduced texture pack, i get that similar improvment in performance with medium, but it definetly looks nicer. this will be an optional mod for sure guys benneficial for some, controvertial for others. Last edited by Ali Fish; 07-13-2011 at 04:42 PM. |
|
#4
|
|||
|
|||
|
*Medium*
well I'm fully in agreeance with you Ali, 2040 is just ludicrous, Lord knows why the Dev's went with this. Here's to hoping its on the fix list, as well as a set view distance as at the moment people with Original Textures get a bigger view distance than those on low. Last edited by BigPickle; 07-13-2011 at 04:47 PM. |
|
#5
|
|||
|
|||
|
View distance. this would be good as a configurable option IMO i feel half my problems could be solved with that.
the part that could be controvertial is the fact that previous to any mod here the engine is simply dipping into a 5 meg file to use the 2nd stage or 1st stage mip map, a first stage mip map is the original texture a second stage is the next mip obviously but it s half the size. with this mod the system is dipping into a 1.3 meg file, its controvertial as to wether im seeing better imagery or not and wether this file size is so important as to produce better stability ingame. Last edited by Ali Fish; 07-13-2011 at 04:51 PM. |
|
#6
|
|||
|
|||
|
Medium here. 5770 is a gig.
|
|
#7
|
|||
|
|||
|
Original for me....
good frame rates and very little stuttering. Modest resolution tho' to match my 1280x720 projector. |
|
#8
|
|||
|
|||
|
Original Textures
Gainward GeForce GTX 560 Ti Phantom 2 GB - GDDR5 SDRAM All ok on highest settings. Last edited by KG26_Alpha; 07-13-2011 at 06:09 PM. |
|
#9
|
|||
|
|||
|
Voted high, after last patch actually managed to use Original though with big stutters - but now I get launcher crashes and stutters are now unplayable.
You know roughly when I last installed Ali, so I'd say it's taken about a week/2 weeks of quite rare play to degrade to this point. |
|
#10
|
|||
|
|||
|
medium
Thanks for testing Ali, looking forward to hear more |
![]() |
| Thread Tools | |
| Display Modes | |
|
|