Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: How happy are you with the current state of COD terrain?
Very Happy - the terrain is currently excellent and requires little or no change 16 6.37%
Generally Happy - the terrain is good, but there is room for improvement 140 55.78%
Generally Unhappy - the terrain is poor, and requires significant work to be done 62 24.70%
Very Unhappy - the terrain is so bad that it makes me reluctant to fly a mission 33 13.15%
Voters: 251. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old 07-12-2011, 05:31 PM
LoBiSoMeM LoBiSoMeM is offline
Approved Member
 
Join Date: May 2010
Posts: 963
Default

Quote:
Originally Posted by furbs View Post
Placeholders? To be fair, you just made that up.
Water and clounds are stated as "placeholders" by dev team a lot of times.
Reply With Quote
  #2  
Old 07-12-2011, 05:38 PM
Mysticpuma's Avatar
Mysticpuma Mysticpuma is offline
Approved Member
 
Join Date: Jan 2008
Location: Bromsgrove, UK
Posts: 1,059
Default

I was hoping to have an option 5 in the list as I voted for Option 4 due to the fact there is such a short draw/texture fill distance that everything can be seen being drawn or appearing like popcorn as you fly over the ground.

I could probably live with the non-UK landscape if this was fixed or could be worked on.

Surely in this day and age some use of AF could be used, or even the dreaded (but useful) smog/haze/UV effect to hide the pop-ups?

I don't understand why AF can't be used to blend the object together and then 'bleed' them into view rather than popping them up?

Anyway, Voted 4, but would go 2 if the pop-up could be fixed.

MP
__________________
http://i41.tinypic.com/2yjr679.png
Reply With Quote
  #3  
Old 07-12-2011, 05:43 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Clouds, yes.

But ive not seen the devs say anything about any other stuff.

Oh you could mean this...



where Oleg said the sound was a "placeholder"...when it wasn't, it was the sound we got.
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
  #4  
Old 07-12-2011, 05:48 PM
Crane
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by furbs View Post
Clouds, yes.

But ive not seen the devs say anything about any other stuff.

Oh you could mean this...



where Oleg said the sound was a "placeholder"...when it wasn't, it was the sound we got.
Well we all know now that Oleg was lying his pants off about pretty much everything during development, no wonder he did a runner, imagine him trying to get out of all the bollocks he told us here and in the interviews he did. I hope it all comes back to haunt him oneday.
Reply With Quote
  #5  
Old 07-12-2011, 07:56 PM
carguy_ carguy_ is offline
Approved Member
 
Join Date: Oct 2007
Location: optimist
Posts: 647
Default

Quote:
Originally Posted by Crane View Post
Well we all know now that Oleg was lying his pants off about pretty much everything during development, no wonder he did a runner, imagine him trying to get out of all the bollocks he told us here and in the interviews he did. I hope it all comes back to haunt him oneday.
Oleg? He isn`t here. But it is obvious you have a need to blame SOMEONE so be it. It`s not like you`d ever stop. That said, I hope all the bs worthless bickering you said will come back to haunt you one day.
Reply With Quote
  #6  
Old 07-12-2011, 08:46 PM
Crane
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by carguy_ View Post
Oleg? He isn`t here. But it is obvious you have a need to blame SOMEONE so be it. It`s not like you`d ever stop. That said, I hope all the bs worthless bickering you said will come back to haunt you one day.
So do I, because then i will be able to play the game I PAID FOR!!
Reply With Quote
  #7  
Old 07-12-2011, 05:50 PM
LoBiSoMeM LoBiSoMeM is offline
Approved Member
 
Join Date: May 2010
Posts: 963
Default

Quote:
Originally Posted by furbs View Post
where Oleg said the sound was a "placeholder"...when it wasn't, it was the sound we got.
We got a lot of placeholders, unfortunately:

Only up to DX10 suport, all weather system, sound system, even menu parts... Well, I'm happy that they aren't suposed to be the final ones. You and all naysayers can be unhappy, not me. I can wait step by step the evolution of this sim engine.
Reply With Quote
  #8  
Old 07-12-2011, 05:52 PM
Crane
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by LoBiSoMeM View Post
I can wait step by step the evolution of this sim engine.
Like you have a choice??
Reply With Quote
  #9  
Old 07-13-2011, 02:46 AM
Tiger27 Tiger27 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 319
Default

Quote:
Originally Posted by furbs View Post
Clouds, yes.

But ive not seen the devs say anything about any other stuff.

Oh you could mean this...



where Oleg said the sound was a "placeholder"...when it wasn't, it was the sound we got.
No it's a placeholder, that is why they are re-doing it, acording to Luthier it's a month or so away, you do understand the term placeholder furbs? its the sound we got until they finish the sounds we will get
Reply With Quote
  #10  
Old 07-12-2011, 05:57 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Quote:
Originally Posted by LoBiSoMeM View Post
Water and clounds are stated as "placeholders" by dev team a lot of times.
Yes. But not terrain. One would hope it is a placeholder, but considering how much work the terrain needs, the team can't help but agree that it is a placeholder (i.e. they might have thought it was OK before release, but now they must realise that it could do with a lot of work, once all the other major issues have been ironed out).
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:41 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.