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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: How happy are you with the current state of COD terrain?
Very Happy - the terrain is currently excellent and requires little or no change 16 6.37%
Generally Happy - the terrain is good, but there is room for improvement 140 55.78%
Generally Unhappy - the terrain is poor, and requires significant work to be done 62 24.70%
Very Unhappy - the terrain is so bad that it makes me reluctant to fly a mission 33 13.15%
Voters: 251. You may not vote on this poll

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  #1  
Old 07-12-2011, 03:59 PM
Jatta Raso Jatta Raso is offline
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the terrain is good, meaning not very good and far from excellent

i applause this initiative; i also take notice the vast majority seems to agree it needs improvement; after all it's just what has been mentioned (and trolled) to death already. let's hope this result sheds some light to the illuminated so the silly trend of reclaiming all reason to one side may end... and mature productive discussion may finally happen instead of the forum police flamefest that has been going last few days. cheers to the community

p.s. - last day i went online testing the ground attack on repka 2, glad to find out the prop pitch working gradually instead of 2 fixed positions, on Spit mkII; for firts time i had a blast managing my revs, speed and temps, watching my alt etc.. too bad the sound went off after 10min and had to do without... well at least i had some taste of fun. haven't tried the Spit mk I yet, but its FM was broken at the time, let's see today.

Last edited by Jatta Raso; 07-12-2011 at 04:10 PM.
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Old 07-12-2011, 04:09 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Jatta Raso View Post
the terrain is good, meaning not very good and far from excellent
Well, some have real "orgasms" with RoF terrain, some dislike SpeedTrees, but I laught when look at the "spinning trees" of RoF graphic engine.. ^^

All graphics engines have some flaws. The big ones in CloD today are all "placeholders", minor tweaks in visual and optimization problems. All the basics are there to a lot of evolution.
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  #3  
Old 07-12-2011, 04:11 PM
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150GCT_Veltro 150GCT_Veltro is offline
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Thank for the pool, good idea.
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  #4  
Old 07-12-2011, 04:55 PM
Jatta Raso Jatta Raso is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
Well, some have real "orgasms" with RoF terrain, some dislike SpeedTrees, but I laught when look at the "spinning trees" of RoF graphic engine.. ^^

All graphics engines have some flaws. The big ones in CloD today are all "placeholders", minor tweaks in visual and optimization problems. All the basics are there to a lot of evolution.
i don't share same amount of optimism due to several reasons but we'll see
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  #5  
Old 07-12-2011, 05:05 PM
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furbs furbs is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
Well, some have real "orgasms" with RoF terrain, some dislike SpeedTrees, but I laught when look at the "spinning trees" of RoF graphic engine.. ^^

All graphics engines have some flaws. The big ones in CloD today are all "placeholders", minor tweaks in visual and optimization problems. All the basics are there to a lot of evolution.

Placeholders? To be fair, you just made that up.
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  #6  
Old 07-12-2011, 05:31 PM
LoBiSoMeM LoBiSoMeM is offline
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Placeholders? To be fair, you just made that up.
Water and clounds are stated as "placeholders" by dev team a lot of times.
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  #7  
Old 07-12-2011, 05:38 PM
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Mysticpuma Mysticpuma is offline
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I was hoping to have an option 5 in the list as I voted for Option 4 due to the fact there is such a short draw/texture fill distance that everything can be seen being drawn or appearing like popcorn as you fly over the ground.

I could probably live with the non-UK landscape if this was fixed or could be worked on.

Surely in this day and age some use of AF could be used, or even the dreaded (but useful) smog/haze/UV effect to hide the pop-ups?

I don't understand why AF can't be used to blend the object together and then 'bleed' them into view rather than popping them up?

Anyway, Voted 4, but would go 2 if the pop-up could be fixed.

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  #8  
Old 07-12-2011, 05:43 PM
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furbs furbs is offline
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Clouds, yes.

But ive not seen the devs say anything about any other stuff.

Oh you could mean this...



where Oleg said the sound was a "placeholder"...when it wasn't, it was the sound we got.
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  #9  
Old 07-12-2011, 05:48 PM
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Clouds, yes.

But ive not seen the devs say anything about any other stuff.

Oh you could mean this...



where Oleg said the sound was a "placeholder"...when it wasn't, it was the sound we got.
Well we all know now that Oleg was lying his pants off about pretty much everything during development, no wonder he did a runner, imagine him trying to get out of all the bollocks he told us here and in the interviews he did. I hope it all comes back to haunt him oneday.
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  #10  
Old 07-12-2011, 05:50 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by furbs View Post
where Oleg said the sound was a "placeholder"...when it wasn't, it was the sound we got.
We got a lot of placeholders, unfortunately:

Only up to DX10 suport, all weather system, sound system, even menu parts... Well, I'm happy that they aren't suposed to be the final ones. You and all naysayers can be unhappy, not me. I can wait step by step the evolution of this sim engine.
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