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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
| View Poll Results: How happy are you with the current state of COD terrain? | |||
| Very Happy - the terrain is currently excellent and requires little or no change |
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16 | 6.37% |
| Generally Happy - the terrain is good, but there is room for improvement |
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140 | 55.78% |
| Generally Unhappy - the terrain is poor, and requires significant work to be done |
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62 | 24.70% |
| Very Unhappy - the terrain is so bad that it makes me reluctant to fly a mission |
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33 | 13.15% |
| Voters: 251. You may not vote on this poll | |||
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#1
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I always like the terrain visuals, only waiting for even more optimization regards performance, some tweak in colours and the final weather system, because these "placeholders" clounds are really bad optimized... And the final water too, of course!
If all this was will be Dx11 finally, my world will be perfect... |
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#2
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the terrain is good, meaning not very good and far from excellent
i applause this initiative; i also take notice the vast majority seems to agree it needs improvement; after all it's just what has been mentioned (and trolled) to death already. let's hope this result sheds some light to the illuminated so the silly trend of reclaiming all reason to one side may end... and mature productive discussion may finally happen instead of the forum police flamefest that has been going last few days. cheers to the community p.s. - last day i went online testing the ground attack on repka 2, glad to find out the prop pitch working gradually instead of 2 fixed positions, on Spit mkII; for firts time i had a blast managing my revs, speed and temps, watching my alt etc.. too bad the sound went off after 10min and had to do without... well at least i had some taste of fun. haven't tried the Spit mk I yet, but its FM was broken at the time, let's see today. Last edited by Jatta Raso; 07-12-2011 at 04:10 PM. |
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#3
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Quote:
All graphics engines have some flaws. The big ones in CloD today are all "placeholders", minor tweaks in visual and optimization problems. All the basics are there to a lot of evolution. |
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#4
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Thank for the pool, good idea.
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#5
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Quote:
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#6
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Quote:
Originally Posted by LoBiSoMeM View Post Well, some have real "orgasms" with RoF terrain, some dislike SpeedTrees, but I laught when look at the "spinning trees" of RoF graphic engine.. ^^ All graphics engines have some flaws. The big ones in CloD today are all "placeholders", minor tweaks in visual and optimization problems. All the basics are there to a lot of evolution. Placeholders? To be fair, you just made that up.
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Furbs, Tree and Falstaff...The COD killers...
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#7
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Water and clounds are stated as "placeholders" by dev team a lot of times.
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#8
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I was hoping to have an option 5 in the list as I voted for Option 4 due to the fact there is such a short draw/texture fill distance that everything can be seen being drawn or appearing like popcorn as you fly over the ground.
I could probably live with the non-UK landscape if this was fixed or could be worked on. Surely in this day and age some use of AF could be used, or even the dreaded (but useful) smog/haze/UV effect to hide the pop-ups? I don't understand why AF can't be used to blend the object together and then 'bleed' them into view rather than popping them up? Anyway, Voted 4, but would go 2 if the pop-up could be fixed. MP
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#9
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Clouds, yes.
But ive not seen the devs say anything about any other stuff. Oh you could mean this... where Oleg said the sound was a "placeholder"...when it wasn't, it was the sound we got.
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Furbs, Tree and Falstaff...The COD killers...
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#10
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Yes. But not terrain. One would hope it is a placeholder, but considering how much work the terrain needs, the team can't help but agree that it is a placeholder (i.e. they might have thought it was OK before release, but now they must realise that it could do with a lot of work, once all the other major issues have been ironed out).
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