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#1
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LEGEND! I was waiting for this.
I have combined my moving front-line script with this Ground troop script and an auto generation Plane seek and hunt script (fighters CAP, Bombers Bomb, Stukas dive bomb). I saw the script in action on my server last night with the Stuka taking off and attacking a marker behind enemy lines, bombing ground troops and then it stuck around and hunted for air targets and dived on a human and then an AI bomber trying to land. Now I have random columns of Vehicles (tanks, support groups etc) generating from taken over air bases with missions to seek and destroy nearest enemy markers and take over air bases. On take over of an airbase then there are random set of AA spawned also for defence. All kills add to red or blue side points, take over of bases also get points Combining all 3 scripts + some preloaded missions also, I now have a full Falcon4 type dynamic campaign. I also have checks to ensure the units are kept to controlled levels on each side to stop the server having a heart attack. Online game play was smooth and even ran from my PC as Host server also. THANKS GUYS!!! |
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#2
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Quote:
At Repka servers we are interested in a more or less professional programmer to combine various sample scripts kindly provided by developers into an Online War project which will be slowly but constantly improved. We have great communication channel with the devs at sukhoi.ru and they provide excellent sample scripts but naturally they do not have time to combine and finetune all the scripts to Repka server needs. If you are interested in joining our team you are very welcome. Could you share your mission with us? I would talk to BigRepa about testing it on Repka #2 server. Current version running there lacks bombers activity. |
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#3
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Just a comment about "how to calculate the score" question in 6.6. post.
Maybe you were really asking how to do the technical part of calculation - no comment on that - but I think the calculation could be more complex: you could add some points for owning a marker during the battle BUT also more points for owning them in the end. I assume the mission has some fixed playing time. |
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