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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 07-10-2011, 12:19 PM
flyingblind flyingblind is offline
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Originally Posted by ICDP View Post
You are not aloud to repeat the negative points on CloD, the defenders of CloD will be here to demand your public execution any minute, or at best riducule you en-masse. They know fine well that the AI cheat and that it is impossible for you to do the same manouvers but make excuses like, "use ther rudder and the ailerons". Luckily the vast majority of people see this as a major problem.



The AI don't use real world physics or FMs. They always get full control deflections, full engine power and fly perfectly trimmed. In short, they defy phyiscs and gravity.



It isn't so, you or nobody else will ever get your aircraft to behave in that way. The AI is broken, ironically it was fine in the release version and was broken in a patch.

Ah, but that is all the AI have to survive. They do not have the creative thinking, forward planning or low cunning of a human pilot. Without their unrealistic manoevers they would be swatted like flies and who could possibly want that? Now, if you'll excuse me I'll go and look for my blindfold and trusty musket.
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Old 07-10-2011, 04:24 PM
Walrus1 Walrus1 is offline
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Ah, but that is all the AI have to survive. They do not have the creative thinking, forward planning or low cunning of a human pilot. Without their unrealistic manoevers they would be swatted like flies and who could possibly want that? Now, if you'll excuse me I'll go and look for my blindfold and trusty musket.
This explanation makes sense. I guess its fairly complex to program the AI to fly more like a human would and still be competitive.

I know that Luthier had posted somewhere that the AI system is getting an overhaul, which will be nice.

In the mean time, I am still enjoying the game quite a bit despite my criticism. My modest rig can handle it and I am still honing my flying skills, my marksmanship, engine management etc, all offline. And chasing those barrel rolling, fast twitching hypermaneuvering AI 109s and 110s as they perform their strange little jigs.
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