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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #271  
Old 07-08-2011, 10:50 AM
Ataros Ataros is offline
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Originally Posted by SYN_Jed View Post
By removing the spawns we have also removed the sound bug.
Are you sure this fixes sound bug? I remember reading that it does not help.
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  #272  
Old 07-08-2011, 11:07 AM
SYN_Jed SYN_Jed is offline
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No sound probs reported in the last 5 days. Guess it has done something. After all most ppl reporting the sound bug did so immediately after an ai spawn.
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  #273  
Old 07-08-2011, 04:43 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by Ataros View Post
Are you sure this fixes sound bug? I remember reading that it does not help.
From what I've seen, removing the AI acts like a band-aid and only only slows the bleeding. Sound still disappears.

But to back that up a bit. My sound would be gone within 10-20 minutes of playing on an online map with spawning AI. It happened every time within that time frame.

What I think is the biggest helper of retaining your sound is to completely mute the voice actor / disable it. Now I can fly with 100-200 spawning AI in the server and keep my sound for hours. Now don't get me wrong, I still occasionally lose it, but it seems that even if I do, it will come back within 5-10 minutes on it's own.

I'd try disabling your own AI voices / chatter and see if that doesn't help you. I can actually enjoy MP after I did that.

Edit: About having more cpu power: The best thing I can suggest is holding off until the game can actually support / uses many cores for the dedi server. The way I understand it (hopefully!), what we are doing now by having to use the full game install to run the dedi server is wrong. We should have dedi software just like the old game for that. And it should only be streaming through steam, not actually having to use it. Until we get a proper dedi software or at least some information about it, I wouldn't worry about upgrading. The lag that's apparent over time doesn't have anything to do with cpu power / bandwidth. Even with 200+ AI on the big map our server is barely using any of it's resources to run. If you are actually maxing out cores, the best bet for the time being IMO, would be to get a higher clock speed cpu. That is, until we actually figure out what sort of software we are going to be using. Our server is simply overkill. It's designed to run 20-30 instances of MP servers at the same time (12 core / 1gbps bandwidth).
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Last edited by ATAG_Bliss; 07-08-2011 at 04:50 PM.
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  #274  
Old 07-08-2011, 05:32 PM
Ataros Ataros is offline
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Bliss, thanks a lot for your answer.

BTW at sukhoi.ru we have multiple reports telling that forest being switched off helps to avoid the sound bug. Probably it takes some load off game file manager letting it process sound files better. I assume sound files have less priority than textures.

Another guy at this forums mentioned installing gtx580 solved his sound problem.
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  #275  
Old 07-09-2011, 01:51 AM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by SYN_Bliss View Post
From what I've seen, removing the AI acts like a band-aid and only only slows the bleeding. Sound still disappears.

But to back that up a bit. My sound would be gone within 10-20 minutes of playing on an online map with spawning AI. It happened every time within that time frame.

What I think is the biggest helper of retaining your sound is to completely mute the voice actor / disable it. Now I can fly with 100-200 spawning AI in the server and keep my sound for hours. Now don't get me wrong, I still occasionally lose it, but it seems that even if I do, it will come back within 5-10 minutes on it's own.

I'd try disabling your own AI voices / chatter and see if that doesn't help you. I can actually enjoy MP after I did that.

Edit: About having more cpu power: The best thing I can suggest is holding off until the game can actually support / uses many cores for the dedi server. The way I understand it (hopefully!), what we are doing now by having to use the full game install to run the dedi server is wrong. We should have dedi software just like the old game for that. And it should only be streaming through steam, not actually having to use it. Until we get a proper dedi software or at least some information about it, I wouldn't worry about upgrading. The lag that's apparent over time doesn't have anything to do with cpu power / bandwidth. Even with 200+ AI on the big map our server is barely using any of it's resources to run. If you are actually maxing out cores, the best bet for the time being IMO, would be to get a higher clock speed cpu. That is, until we actually figure out what sort of software we are going to be using. Our server is simply overkill. It's designed to run 20-30 instances of MP servers at the same time (12 core / 1gbps bandwidth).
http://forum.1cpublishing.eu/showthr...621#post303621 post #25 , no charge this time SYN shall i add you to the news letter

S!

p.s you can extract the core files for game server but the problem come in when you try to launch it...the launcher calls for a Steam , not the whole game...that when u get the error message and the server wont launch...another reason that having our servers locked into steam is not that great of an idea
Quote:
<maddox.Properties.Settings>
<setting name="nativeDLL" serializeAs="String">
<value>parts\core\steam_api.dll</value>
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Last edited by Thee_oddball; 07-09-2011 at 02:04 AM.
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  #276  
Old 07-09-2011, 01:56 AM
Thee_oddball Thee_oddball is offline
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SYN ,Ataros did you guys generate a trouble ticket at steam?
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  #277  
Old 07-09-2011, 07:16 AM
Blackrat Blackrat is offline
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Quote:
Originally Posted by Thee_oddball View Post
SYN ,Ataros did you guys generate a trouble ticket at steam?
Nope haven't had a log off for a while now.
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  #278  
Old 07-09-2011, 07:59 AM
Ataros Ataros is offline
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Nope haven't had a log off for a while now.
BigRepa said the same. He does not run Steam log, only launcher one and does not read this forums. He can be reached directly here http://www.sukhoi.ru/forum/showthrea...=68774&page=41 I publish most important info there for him or PM him.

Last edited by Ataros; 07-09-2011 at 08:02 AM.
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  #279  
Old 07-09-2011, 08:22 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Blackrat View Post
Nope haven't had a log off for a while now.
well that is good news

Quote:
Originally Posted by Ataros View Post
BigRepa said the same. He does not run Steam log, only launcher one and does not read this forums. He can be reached directly here http://www.sukhoi.ru/forum/showthrea...=68774&page=41 I publish most important info there for him or PM him.
the steam log is there , tell him to look under logs in the steam folder

S!
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  #280  
Old 07-14-2011, 01:24 PM
ATAG_Bliss ATAG_Bliss is offline
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I think I've finally fixed it!

I've been trying to load submissions through scripts and have been getting ghost planes / disappearing dots etc. After about 4 days of work, I've corrected all the submissions with all the bomber spawns and I'm loading the missions the old IL2 way. (with .cmd files) The scripts are gone and there are formations of bombers attacking airfields on both sides. Some have escorts that will hurt you if you come after their bombers

Needless to say, when you get in the air, it shouldn't be too awful difficult to find something to shoot at. And depending on some of the raids, you better look up after you spawn (bombs may be on the way to your airfield)

Please help me test this. Don't forget to mute your speech/voices in your audio options. It will help eliminate 99% of the sound bugs.

The main fleet in the middle of the channel is for Stukas/111/110/Ju88's to destroy. (Blue targets)

The fleet near France is for the Reds to destroy.

Please let me know if anyone experiences a ghost plane from now on.

Thanks!

Edit: There's around 45 different sub missions. These are all the various bomber missions. The server will now have bombers in the air going to target 24 hours a day. Once the 45 mission loop is completed (around 8 hours), the 1st wave (mission) starts again..
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