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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 07-05-2011, 06:53 PM
kedrednael kedrednael is offline
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Join Date: Jul 2010
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"In Il-2 we have two types of trees - with collision model and without. These that are without are graphical feature and loads with maximum settings. It was don that to make equal gameplay of players with different power of their PC and its settings. In BoB we will have only type with collision model".

This promise was the one where I thought: this will make a difference in my gameplay. I will not use CEM or so, but out side landings are a lot of fun when you need to find a big field without trees, I really like this in ROF, and the runways there need to be shorter so it's simpler there.
When you have an engine failure in cod you can just glide to your airfield, see if you'll make it. (avoid villages) and flare when the ground comes too close, it doesn't matter that you glide through 20 trees, and for me that is a big immersion killer.
In ROF I once landed near a forest and taxid all the way trough it avoiding every tree seperatly, I got my wing stuck on one of them and I liked the realism.
With the new forest distance you can see how many forests there are in ROF, I doubt there are less trees than in COD.
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