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Performance threads All discussions about CoD performnce

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  #1  
Old 07-05-2011, 02:06 PM
Querer Querer is offline
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In general, buildings are fine, yes. But it is just strange that I think for example: ok, this group of houses is a good landscape "object" for turning base, I fly in this direction and when I am almost there, the group of houses is gone but the flat phototexture indicating houses stays. Kills atmosphere like hell...
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Old 07-05-2011, 06:48 PM
RE77ACTION RE77ACTION is offline
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I haven't seen any disappearing houses, but maybe I'm not paying enough attention. But I've seen those flat houses. It looks like every major town/city has a few of them. I've always wondered why they are there and what they are supposed to be.

By the way, I play with building amount on high.

Last edited by RE77ACTION; 07-05-2011 at 06:50 PM. Reason: info about settings
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Old 07-05-2011, 07:21 PM
skouras skouras is offline
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most of the people here playing with high settings
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Old 08-07-2011, 05:43 PM
katdogfizzow katdogfizzow is offline
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Quote:
Originally Posted by skouras View Post
most of the people here playing with high settings
Thanks guys...it really helped putting the buildings setting to unlimited. During my setup, this was the last setting I increased and I was getting the lego building popping in too. I thought for sure increasing this would crush my frame rates...but so far so good. Not much of killer as I thought

I must say, London is looking pretty awesome even at 30fps with all the buildings rendering.

EDIT: Make that 40+ FPS with my mirror off

Last edited by katdogfizzow; 08-12-2011 at 01:13 PM.
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Old 08-12-2011, 10:30 AM
Rattlehead Rattlehead is offline
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Quote:
Originally Posted by RE77ACTION View Post
But I've seen those flat houses. It looks like every major town/city has a few of them. I've always wondered why they are there and what they are supposed to be.

By the way, I play with building amount on high.
My guess is that it's buildings that normally would be there if building amount is set to 'unlimited.'
The game knows that it cannot render the building proper on 'high' mode (for example) but it still needs to recognise that that particular space on the map represents a building.
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