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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 07-05-2011, 11:40 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by cheesehawk View Post
But then you couldn't have people with no trees playing on the server. We'd get a ton of posts saying "OMG I was flying, nothing in front of me, then exploded like I hit an invisible wall!"
That's why i said there's no solution until it's a server enforced setting.

The way i see it a stop-gap solution would be relatively simple to achieve:

1) Forest blocks get a collision boundary, a simple invisible outline like a fence (similar to the solutions proposed by others during the course of this thread)...this would not be for individual trees but for blocks of trees.
2) Different graphics settings means different size of forests which in turn means different placement of the collision boundaries.
3) Servers force all players to fly with the same graphics settings for trees to sidestep that mismatch
4) We now all see the same amount of trees in the server and forests are collidable
5) People cry about having their detail settings lowered "wtf? is this why i bought quad SLI GTX 590s for?"

You know it's going to happen



Quote:
Originally Posted by 335th_GRAthos View Post
The same discussion took place when the clouds model came after one IL2FB patch. The guys who had realistic and many clouds were trying to hide inside and were screaming at the "cheaters" who were able to see and shoot through clouds
Until they realised they had to better take them off just as everybody else....
That's exactly what this discussion reminds me of. I wasn't flying online much and i wasn't sure about how it all happened, so thanks for confirming it
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