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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 07-05-2011, 02:00 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by Dutch_851 View Post
In 1946, it would depend on whether you were both running in open GL or Direct X, and if in open GL, whether your conf.ini's were set the same. i.e. Forest=1,2,3 or 4.

I've seen 3d trees on the runway many a time in IL2, and you could take-off and land straight through them, so this isn't a new thing for the IL2 series.
Anyone see this, or am I on everyone's ignore list?
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Old 07-05-2011, 02:52 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Dutch_851 View Post
Anyone see this, or am I on everyone's ignore list?
Sorry, must have missed it.

The trees on runways were always a pain.

It wouldn't be so bad it the programmers had a bit of a sense of humor. Like getting a screen full of leaves or a squirel spread eagled accross your centre of view. Still you'd need hit boxes!

Maybe they could check for forested areas and cause damage if your below a certain height

Cheers!

Last edited by Skoshi Tiger; 07-05-2011 at 02:55 AM.
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Old 07-05-2011, 02:54 AM
jimbop jimbop is offline
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+1 on the squirrel, great idea!
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