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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-05-2011, 01:33 AM
nearmiss nearmiss is offline
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Originally Posted by Tree_UK View Post
Guys dont waste your time posting bugs, luthier hasnt logged on since the 24th, its clear he isn't reading this.
That isn't true. You don't have to log in to read the forums. Oleg used to drop in all the time like that. Also, you should be aware the devs have several admin accounts and they share them.

Soooo... private eyes watching you.

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Old 07-05-2011, 01:47 AM
jimbop jimbop is offline
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Originally Posted by nearmiss View Post
That isn't true. You don't have to log in to read the forums. Oleg used to drop in all the time like that. Also, you should be aware the devs have several admin accounts and they share them.

Soooo... private eyes watching you.
Good to know but why can't they post something, especially in the bug threads! Would be good to know it is not a waste of time. It's just discouraging at the moment - see Insuber's monster thread but not a single reply so how can we know whether to bother?
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Old 07-05-2011, 01:59 AM
jimbop jimbop is offline
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So no point posting bugs or suggestions here then presumably...
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Old 07-05-2011, 03:13 AM
nearmiss nearmiss is offline
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You want to get your message out there. Just post on some of the sticky threads related to patches, etc.

Believe this... the devs need input from the community, but they rarely will discuss it there and then.
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  #5  
Old 07-06-2011, 01:07 AM
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Mysticpuma Mysticpuma is offline
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Tried to go online but no servers or lobbies listed. Running this patch...blimey, no MP at-all, tragic!
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Old 07-06-2011, 12:25 PM
MD_Titus MD_Titus is offline
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Originally Posted by Mysticpuma View Post
Tried to go online but no servers or lobbies listed. Running this patch...blimey, no MP at-all, tragic!
Also this. Squadmate on ventrilo at the time could see servers listed though
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Old 07-06-2011, 12:46 PM
Strike Strike is offline
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Originally Posted by MD_Titus View Post
Also this. Squadmate on ventrilo at the time could see servers listed though
sounds like some port-forwarding or NAT issues perhaps? Have you checked firewall etc etc? I have ALWAYS seen and been able to connect to servers and I've never been dropped :p
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Old 07-06-2011, 02:07 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by cheesehawk View Post
Remember, they have another forum they also have to respond to, the Russian forum, sukov.ru or something. I'm sure its much easier to read the same things screamed over and over in their native language.

If I were part of their staff, I'd automatically filter out all messages containing keywords: octane, tracers, sound, fps, colors, performance.

hmmm Вы могли бы быть правы

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  #9  
Old 07-07-2011, 08:32 PM
RE77ACTION RE77ACTION is offline
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While playing the latest version of this sim I've found a few things that are worth mentioning. Most things will probably mentioned already but it gets hard to follow what's said and what's not.

My list:

- Taxiing the plane over grass while looking backwards into your own dust leads to a very low frame rate.
- Parked planes often won't keep standing still.
- Some keyboard shortcuts won't work on the Tigermoth while these items do work in the clickable cockpit. Like: leading edge slats, magnetos (outside the hull)
- Wingmen (AI) keep formation while I land my airplane and land/crash with me. I've not found an option in the menu to break formation. The only thing that works, is waiting on my turn when landing but that's not always possible or desired.
- From great height and distance, rivers transform to ultra wide rivers.
- Fuel selector, fuel indicator and empty tank lights don't correspond to each other in BF110.
- English Command menu issues like "copy" and "do not copy" are reversed (at least compared to speech). And "damaged" translates into "wounded".
- Windmills on the ground (to pump water, mill grain, etc) turn around in the wrong direction.
- AI pilots are often sleeping while returning to base after a fight.
- Pitch control in BF109 is reversed (slider on joystick works in opposite direction of the handle in the cockpit).
- I would prefer a thinner border around the flight map.
- I would like it if the flight map size would be remembered (now it's only location).
- I would prefer if some calculations on core1 (for programmers core0) of the CPU could be moved to other cores. Core1 is always fully utilized while other cores are wasting cycles. In some cases this leads to ineffective usage of my video cards GPU. For example, when flying offline with 100 AI planes, my GPU usage drops often from 100% usage to only about 50% usage because the CPU doesn't deliver enough data to it. It would be nice if AI calculations where moved to another core. Of course I don't know of this is doable programming wise.

Thank you!
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  #10  
Old 07-08-2011, 04:04 AM
Codex Codex is offline
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Originally Posted by RE77ACTION View Post
- I would prefer if some calculations on core1 (for programmers core0) of the CPU could be moved to other cores. Core1 is always fully utilized while other cores are wasting cycles. In some cases this leads to ineffective usage of my video cards GPU. For example, when flying offline with 100 AI planes, my GPU usage drops often from 100% usage to only about 50% usage because the CPU doesn't deliver enough data to it. It would be nice if AI calculations where moved to another core. Of course I don't know of this is doable programming wise.
Anything is do-able, it all comes down to how much time, money and people your willing to throw at it . The problem is CoD is way under cooked, even now. I would have been happy to wait longer before buying it, because I feel like I'm wasting my time flying in it, IL-2 1946 is still filling the void for me at the moment.
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