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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 07-04-2011, 08:28 PM
pupo162 pupo162 is offline
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Originally Posted by bongodriver View Post
Heres a question.....this speedtree stuff, lets say you are playing online and you flew past a tree, would the same tree be in the same place on the other machines world? or are the trees randomly generated by each machine?
in il2 1946 it didnt. i had a very heated argument on how a friend managed to crash land only 15 cm from a tree, and he insisted there was no tree. we both took prints of the situation and trees were scatered in differente places!
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Old 07-04-2011, 08:37 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by pupo162 View Post
in il2 1946 it didnt. i had a very heated argument on how a friend managed to crash land only 15 cm from a tree, and he insisted there was no tree. we both took prints of the situation and trees were scatered in differente places!
In 1946, it would depend on whether you were both running in open GL or Direct X, and if in open GL, whether your conf.ini's were set the same. i.e. Forest=1,2,3 or 4.

I've seen 3d trees on the runway many a time in IL2, and you could take-off and land straight through them, so this isn't a new thing for the IL2 series.
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Old 07-05-2011, 02:00 AM
ATAG_Dutch ATAG_Dutch is offline
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In 1946, it would depend on whether you were both running in open GL or Direct X, and if in open GL, whether your conf.ini's were set the same. i.e. Forest=1,2,3 or 4.

I've seen 3d trees on the runway many a time in IL2, and you could take-off and land straight through them, so this isn't a new thing for the IL2 series.
Anyone see this, or am I on everyone's ignore list?
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Old 07-05-2011, 02:52 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Dutch_851 View Post
Anyone see this, or am I on everyone's ignore list?
Sorry, must have missed it.

The trees on runways were always a pain.

It wouldn't be so bad it the programmers had a bit of a sense of humor. Like getting a screen full of leaves or a squirel spread eagled accross your centre of view. Still you'd need hit boxes!

Maybe they could check for forested areas and cause damage if your below a certain height

Cheers!

Last edited by Skoshi Tiger; 07-05-2011 at 02:55 AM.
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Old 07-05-2011, 02:54 AM
jimbop jimbop is offline
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+1 on the squirrel, great idea!
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Old 07-04-2011, 08:40 PM
335th_GRAthos 335th_GRAthos is offline
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Hi Furbs,

The thread became five pages long already so please forgive if somebody has posted the solution/ comment already.

Trees, well don't sit around, grab an axe... sorry it is not mine, but it is hilarious... in a way.

Trees, why on earth do YOU have so many trees in YOUR settings!
You have no sig with your rig so I presume you run with two GTX580 and decided to sacrifice some of your 150Fps (obviously with mirrors on) to get some trees in

We fly on the same server so on my settings, there are no trees Ecologically embarassing but, it does the trick.

The same discussion took place when the clouds model came after one IL2FB patch. The guys who had realistic and many clouds were trying to hide inside and were screaming at the "cheaters" who were able to see and shoot through clouds
Until they realised they had to better take them off just as everybody else....

So yes, tactic! maybe but with limited strategic value. You can fix it and that is the end of it.

Of course it would be nicer to have damage models for trees but we have way too many trees and they are an fps killer (for this generation of graphics cards).

My 2cts.

~S~
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