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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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The 109 pilot obvioulsy messed up big time trying to be Johnny Big balls and bounce a second time before making sure hes got enough E to follow it through...if hes had to resort to then flying through Trees to evade a Slower AC then hes a Tool, and id let him escape probably through pitty, bless him |
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#2
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My point stands, though. Pilots should not be engaging in combat at altitudes where literally diving into the trees is a viable escape, because anyone with an altitude advantage and a little bit of patience is going to catch and kill you sooner or later. There's no avoiding it, and if you're already on the deck there's nowhere to go. |
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#3
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Apart from through the tree's!!
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#4
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#5
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Sure, I can cherry-pick conditions too.
Sure: IF there are no other EA around, and IF you spot a lone bandit without a wingman then yeah, go ahead and dive after them. But IF another enemy arrives on the scene then you are likely dead meat. I like how Tree_UK can't refute my arguments and has now lowered himself to personal attacks like saying I'm not a team player because I fly high. ------ How many of you people in this thread spent most of your time flying il2fb on the deck? Did you ever venture into a server with good pilots like Warclouds or Spits/109s and try it there? How'd that end up? Lots and lots of combat happens at altitudes where you can barely see the trees, much less fly through them. I guess I just don't think this is cause to stand up and start screaming about the end of the sim.
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#6
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im not side biased.. not a luftwiner or an easymode pilot (ww2ol phrase |
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#7
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Agreed..
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#8
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I'm not saying it's fine and dandy that we can fly through trees.
I'm saying it ought not to be such a huge issue (and won't "kill multiplayer" as Tree insists) because when servers are populated people start climbing, or at least ought to, if they have any sense at all. |
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#9
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I don't see the big issue or why people are getting their knickers in a twist.
Flying through trees will hardly keep you alive.. I find it hard to believe its a successful tactic. They can hardly stay in the trees long enough to loose you. The lack of collision mesh is a suitable compromise. If you look at the other sims we can compare to.. neither DCS BlackShark or A10c have tree collision mesh, Rise of Flight has a poorly modelled one that does not truly represent the actual tree. You can fly very close to the tree but hit its mesh, i find that more annoying. i don't expect collision mesh will ever be added and it does not concern me one iota, flying through then is hardly a big exploit. |
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#10
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Why not? If escaping player has trees off, he only need to find large patch of green (where forest is supposed to be) and fly over it low enough. Not very hard thing to do.
But the problem is not that escape exploit only. In old IL2 or RoF there is always a reason not to fly over large forest with dying engine, in CoD there isn't any such reason. It is bizarre how ditching inside forest works well in CoD. This will become even more obvious and annoying when we will get to Eastern front, where fighting altitudes are lower. |
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