![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
It's the sim's fault and you need to blame the dev's on this one.
I've seen this behaviour so many times in other games, some humans can't bring up the decency themselves to play a fair game. You won't get rid of it unless you take the toy from the child's hands. |
#2
|
||||
|
||||
![]()
I frequently fly through trees, because I simply don't see them and have no reason to see them.
![]() |
#3
|
|||
|
|||
![]() Quote:
Just turn off forest in competitive MP. Simple as that. |
#4
|
|||
|
|||
![]() Quote:
The server should also enforce Cloud settings as far a I'm concerned. As for the argument that there is to many trees in the sim, I have a very simple solution ( once the server tree settings and client settings are in sync.) 1. Only add a collision box for 1 out of every 10 trees ( hell even 1 out of every 50 ) will do. So if you risk going down and fly below the tree tops , you are bound to run into 1 of the trees with real collision. 2. Also I have to say that collision detection really isn't that expensive an operation, the bigger problem is the internal game structure (scene graph) to easily find only the objects you want and NEED to test for collision, but here again there is many tricks to optimize the search for 'local' objects. |
#5
|
|||
|
|||
![]()
Forests without collision is a 100% no go for me. Single trees i rather see with collision too, but as mentioned, thats something to argue about. One of the reason CLOD is collecting dust atm. I hope it wont collect forever.
|
#6
|
||||
|
||||
![]() Quote:
Didn't kill online for IL2. Can they group trees into one solid hit block? Say each group of 100 trees would be an obstacle where an airplane would crash on contact...... I can see it as a stop gap measure. It would be like hitting a wall. Hmmmmmmmmm. That wouldn't be realistic either, but maybe it's a start where someone can work from there. IDK Just free associating, trying to think of a solution. Pay no attention to the man behind this curtain. |
#7
|
||||
|
||||
![]()
even if it was random...say 3 in 10 trees(don't ask me how) it prob would stop this.
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#8
|
||||
|
||||
![]()
Yeah, I think my 'solution' would end up with trees being landscape elevations instead of trees. If anyone played the arcade WW1 flight sim, Wings of War, trees looked like they were represented with changes of elevation instead of individual trees. Interesting solution that looked pretty okay for 2002, but not today.
I like the one in three option where a hit box could be randomly placed. |
#9
|
|||
|
|||
![]() Quote:
![]() |
#10
|
|||
|
|||
![]()
Surely they could put an object in amoungst a group of say 8 trees, like a brown telegraph pole or something, going back to Robert regarding IL2 i dount remember being able to fly through tree's?
Last edited by Tree_UK; 07-04-2011 at 05:18 PM. |
![]() |
Thread Tools | |
Display Modes | |
|
|